The idea is original and I enjoyed the GO GO GO (funniest part!) but for gameplay the uncontrollable agents made it annoying to try to beat the game. Maybe have only one agent act like that at a time and have an indicator to show when they are about to be restless. Good job making all the 3D models in the time frame. If they were animated, even just for moving, it would be really nice as well.
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For a small prototype like this, I prefer to have the 3 agents go crazy in order to better show the idea of the nearly impossible to control agents.
I should have increased the time before they move, and put back the feedback on each agent to see their restless gauge (the information is on their portrait UI, but it's a lot easier to miss). I was afraid of having this mechanic not present enough, and not enough time to think about this and show good feedback, so I guess it's fun only when you master the game enough, but too hard for trying it quickly. Lesson for next time :)
Thanks for playing, and for your feedback !