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Ennea

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A member registered Nov 12, 2017 · View creator page →

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We had actually considered that when picking a name. At which point we realized that our game has nothing to do with imaginary numbers at all. And I think if we had introduced those, it would have gotten a tad too difficult for anybody not familiar with the concept ;)

Since you're not the only one (by far!), I think we just did a not so good job explaining the rules :)

Yea, balancing levels properly is quite the challenge :) Thank you for playing!

Thanks!

Thanks! :)

A cute collection of mini games :) Very nice.

No, you're not the only one 😁 Guess we should've made a better tutorial :)

Happy to hear you liked it, thank you!

Thanks for playing :)

This was excellent! Very nice concept, very fun to play. The music was a bit overly monotone, but besides that, very enjoyable. I tried doing it without skips and got to 41 :)

Thank you! :D

Thank you for playing, glad you enjoyed it :)

Hilarious take on the theme and very nice visuals. The music feels a tad too ominous and slow for the fast pace of the game. The bird would benefit from some more involved "physics" like some simple vertical acceleration/gravity. Like Flappy Bird, perhaps.

Getting hunted by furniture is certainly something I didn't expect. Interesting atmosphere. Very short, sadly.

This was quite nice! Reminds me of Ballance and the like :)

Happy to hear it was fun for you 😁

Thank you!

Thank you for playing it :)

Thank you! :D

Thanks for playing, glad to hear you liked it :)

Thank you! :)

Nice setting, but I would have loved to see some gameplay elements change when looked at through this reality vision. As it is now, the gameplay is not affected by it at all.

Not bad, but the levels seemed like they were mostly randomly filled with obstacles and power-ups, rather than deliberately.

Yea, as the tutorial explains, just press R! 😁

Happy to hear it was a challenge, thank you for playing 😁

This is amazing :) Such cute art, nice music and a fun concept I'm seeing for the first time. The rightmost "dialogue" choice was almost entirely out of view for me, sadly, but it still worked out nicely in the end. Well done!

Thank you! :)

I'm happy to hear you like it this much 😁 Thank you for playing :)

Cute graphics! Some of the jumps are a bit unforgiving, sadly.

Glad you like it, thanks for playing! :)

Not bad. Some sort of score display would have been nice, at least at the end. And the timer was a bit long perhaps.

Liking the minimalist visuals and the chill music (although that one's a bit loud). The gameplay is a bit on the boring side sadly. I'm basically just guiding a block through a labyrinth, right? Having to reset after retrieving the key was also a tad confusing.

Nice idea, cute art. Everything's a little small, sadly. Text and the red stuff is difficult to read/see. The acceleration of the player(s) combined with the low jump height also makes clearing some obstacles a bit awkward. Still, not bad.

Damn, this was fun! The occasional bug related to restarting, and it wasn't immediately clear how to dismiss the phone screens, but that's okay. Very neat idea and execution!

This looks amazing! I got stuck in a wall twice when respawning after hitting the poison vines, sadly.

Neat idea, cool looking visuals. The fights felt like quite the slog, though.

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For this jam, we decided to make a small puzzle game you can play in the browser while listening to its relaxing soundtrack :) Check it out! https://ennea.itch.io/numble

We had a lot of fun developing this one and are looking forward to all the other games!

Fun little puzzle game with nice twists, but I felt that the backtracking got too extensive at some points. I also got stuck in unsolvable configurations sometimes (even with the undo), so I didn't feel like finishing it in the end. Except for that, the rest of the game seems quite well polished :)

Slingshot/swinging mechanics will never not be fun :) I'm not quite sure what exactly the fruit are for, though. Do they just cause the platforms to fall? I've only hit a fruit once myself, during my record run of ~175s of being alive. So they don't seem to pose much of a threat to the player at least. The very close camera and/or low field of view made things a little disorienting at times.

Thanks a ton from our entire team for this appreciation, we were all quite happy to read your comment :)