yes the images would flash in and out, i noticed the image reflects what the sorters have in them so i thought it was related to sorters.
i only have leaves, branches and coal going through sorters and coincidentally the flickering image also shows those.
EpicMadness
Recent community posts
● a way to take a full-base screenshot.
● gates - blocks enemies but not player.
● backpack accessory - acts like a portable chest.
● range indicator for turrets.
● insufficient resource indicator for buildings. (e.g. generator requesting coal, turrets requesting stone, etc.)
● shift-leftclick to deconstruct instead of leftclick alone.
● shift-click to craft a full stack at once.
● shift-click on barrels or chests to withdraw the full stack at once.
● shift-click on inventory to deposit full stack into chest at once.
● sickle tool that can cut tree-branches and grass, has a wide swing for multiple grass hits in one swing, effective aoe weapon as well.
Sorter-to-Sorter backflow* crash.
*sorter is set to something and outputs directly to a sorter thats been set to pass it back.
*have not tested with sorter-to-router but possibly would crash as well.
logs:
StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <eea339da6b5e4d4bb255bfef95601890>:0
at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x00079] in <d1331d07dd094728a770cb0d9331efdc>:0
at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x0009f] in <d1331d07dd094728a770cb0d9331efdc>:0
at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x0009f] in <d1331d07dd094728a770cb0d9331efdc>:0
● buildings and barrels should drop the content they're holding when deconstructed.
● audio controls ingame doesnt seem to work, WIP perhaps?
● how do you navigate the skill tree? hold the mousewheel, this should be indicated in keybindings.
● a way to identify ground tiles.
● a map, or at least a direction indicator of which direction my spawn point/bed is currently at.
● spark thrower/slinger doesn't have an indicator of what fuel it needs, found out it was coal.