Hey everyone, here is a bug report topic to post to. Any bugs here will be fixed immediately and ill notify you when its fixed.
How the bug was produced or extra information is appreciated.
E-Dustry: Sandbox Adventure Tower Defense Game · By
I think I know what the problem is and I'll fix it in the next version. Basically, there is invisible UI that overlays certain parts of the screen and I forgot to disable ray casting on them. This means if you click on the region where this panel resides, then they will block user input. Thanks for letting me know and have a good day.
Current bugs in 1.48 that are being fixed and tsome fixes will appear in the 1.48.1 patch update.
Need Feedback on Certain Bug
Weird, can you describe what you were doing when that happens? Was it when you were opening up a world or ...
I want to fix this as soon as possible and I don't currently know what could cause it. I do know opening new worlds can cause freezes if the world is extremely large, but will bounce back after a minute or two. Quick question, did you explore a large part of the world / was exploring the world when the crashes happen? Also, I have another idea that it is ram related. In your task manager, have you seen the game use too much ram?
Happens whenever I launch the game. 1.4.7 it starts windowed then expands, only giving audio. 1.4.8 goes straight to audio and a black screen. I haven't even been able to play yet.
Edit: I'm locked into a black screen whenever the game is launched, so I can't even check Task Manager. Hoping this is just a system issue.
I am trying to find the reason to why this is happening. I've had about 700 players play the new update with no other reported crashes, but I want to make sure this doesn't happen to anyone else. I'll research and browse for a cause for the crashes while seeing if I can find a solution to mitigate this in the future if it is system related. I'm sorry for the inconvenience and I will be working fixing this ASAP.
Yes, I just got a subreddit and a discord up around 30 minutes ago, but I am still configuring some settings on them. Something I am working on in the new version is a bug reporter built into the game where it would save everything I need to know into a text file on crash and that can be sent to me so I can diagnose problems faster. Thanks again and here is the subreddit "r/IndustrialEvolution".
It happened to you too? Do you have any extra information to add? So when you launch the game, it shows a black screen, sound plays, and prevents you from leaving/tabing out? Do you have a graphics card and is it old or is your monitor aspect 16:9? Sorry for asking so many questions as I want to solve this before more experience this problem.
Edit: I think I found the cause and I'll get the new version out in the next day or so. I think its because of a conflict with supported resolutions when the game enters full screen mode, thus I'll release a version that is windowed instead to test if this is the case.
Thanks for your time.
No, it's not intentional. It sounds like a driver compatibility issue with a shader. When it is night, the lava pools emit light, but I assume it was like this even when it was day? The flashing of color is definitely not suppose to happen. I will see if I can come up with a solution and more details is appreciated.
Thanks for the heads up!
Yeah, I never implemented a save for experience siphons in the prototype version. The next version that is coming out is way more polished as I didn't leave anything out and has way more stuff like 10 dimensions, 20 biomes, +2000 items, etc... It will be the first non-prototype release. 1.47 & 1.48 was to see if people liked the game style.
Thanks for reporting bugs as it makes it way easier to fix them.
Sorter-to-Sorter backflow* crash.
*sorter is set to something and outputs directly to a sorter thats been set to pass it back.
*have not tested with sorter-to-router but possibly would crash as well.
logs:
StackOverflowException: The requested operation caused a stack overflow.
at (wrapper managed-to-native) UnityEngine.GameObject.GetComponentFastPath(UnityEngine.GameObject,System.Type,intptr)
at UnityEngine.GameObject.GetComponent[T] () [0x00021] in <eea339da6b5e4d4bb255bfef95601890>:0
at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x00079] in <d1331d07dd094728a770cb0d9331efdc>:0
at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x0009f] in <d1331d07dd094728a770cb0d9331efdc>:0
at SorterControllerScript.canInputItem (UnityEngine.GameObject tempObject_, UnityEngine.GameObject tower) [0x0009f] in <d1331d07dd094728a770cb0d9331efdc>:0
Fixed the barrel problem in the upcoming update.
Fixed the stack overflow error (Can't believe I didn't find this one myself in testing).
Fixed saving in upcoming update as I implemented a new saving algorithm that saves literally everything in the game. I originally didn't save conveyors and building in the prototyping version as it was extremely slow if there was a lot of conveyors.
The router is trying to output to the barrel but can't because it is full, then swaps to another tower to output to but that has a delay. I will remove the delay in the next version.
Thanks for all the help as I really appreciate it!
Here’s some bugs or just 1 idk:
When it has a mission/task to build something and you just press the block without even building it it somehow counts as doing it.
When your interacting with the ui it somehow counts as attacking/punching/interact
Strange lag spikes.
Overall experience: Great game! :)
1. Most graphics options while playing don't seem to change, only HDR seems to make a difference. Although some seemed to work the first time I started the game. The same happens with the sound. The slider moves but the number remains at 100.
2. The ballista and turret have their names/descriptions interchanged (I think I saw this mentioned elsewhere).
3. The rarity of all items show Unique, even the common ones.
4. When trying to manually place a single filter item for the filtered router, the item remains "floating" above the structure. If one clicks on another item, the one clicked is lost, and the hovering item disappears. If one tries to place the same item with a stack, the item is placed but the amount doesn't decrease. After taking out the filter item, the stack returns to the original amount in the beginning. A workaround I found is to configure it semi-automatically by sending items through a barrel.
5. The player sometimes can't grab an item that's too close and gets pushed by it.
6. The game starts lagging after a while, I thought it was the world size (which might be a factor) but the game returned to normal after shutting down and starting it over. Intel Core i7-3630QM CPU @ 2.40GHz, Intel HD Graphics 4000.
7. Some weapons (even your hand) can damage your own structures, not sure if it's intentional but the magic ones don't.
8. This may be a feature request if not a bug. The items inside a barrel are lost if the container is destroyed.
9. This is subtle, probably hard to pinpoint, but a group of iron ores (6 extractors with one conveyor belt) were entering the furnace slowly and forming a line, as a bottleneck. I thought it was normal till it sped up after removing an adjacent copper barrel (I'm pretty sure it wasn't connected to the system).
10. Not sure if it's a bug but there were a lot of hearts in the snowy biome. Maybe they just spawned over the course of a longer playtime, since it was my first world.
11. Sinterred is typed with "rr" in the skill tree, while items have it as "sintered". The charcoal production facility is the only one that mentions charcoal instead of coal.