Can you add a mac and linux native version please ? As far as I know it’s not really complicated with unity. Just add a new target and export the project.
(I don’t know how well it will work to export for the new apple M1)
I have a BÉPO and an AZERTY keyboard. So the default are for the QWERTY but I needed a good way of playing for me, so the menu for keybindings was mandatory.
I also have this bug with my tiling WM, I think that it’s because of the default settings of the window, they only work if you have a window of 1080×1920, the size of the window is only updated affter a resize event.
Can you explain a bit more what are the «debug lines»
Can I help, you can maybe build the game for mac and linux with a warning like “I’m not testing these platforms, I acnnot guarantee the stability of the game”
And if you want to support linux and/or mac, you can always ask peoples on mac or linux to test the game and report bugs. You can also install a linux(It’s free and not that complicated), of course for mac it’s more complicated because of the new mac with the M1 and the old ones with Intel, and the fact that the best testing env for mac is a mac… whitch is not cheap.
I can play to the game on linux using wine, but as I know games run really better when they are build for linux(and not run inside an emulator)
Thanks for your work, for the game.
I’m so bad at this game… I can’t pass the second event because I don’t understand how I’m supposed to target the collision point… I’m stuck… and I fail every time.
Is it normal that i can’t turn/moove more than -90/90° right/left/tob/bootom ? It seems to be a bug… or i don’t understand how it work.
But the rest of the game, it’s just perfect