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Sombervale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #1 | 4.000 | 4.000 |
Graphics | #1 | 4.733 | 4.733 |
Overall | #4 | 3.617 | 3.617 |
How well the theme was used | #9 | 2.867 | 2.867 |
Gameplay | #10 | 2.867 | 2.867 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Name of engine or framework
Shipyard and Pixels
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Comments
I quite enjoyed the atmosphere, but it seemed pretty easy to kill all of the monsters and the combat itself was basically "wait around for your frog to jump near an enemy" which could be safely done from out of the aggro range.
Yeah, that’s fair. It’s very incomplete. I just couldn’t finish everything in my vision on time!
Really lovely visuals and fitting ambient music! I enjoyed watching you make this on twitch :D
The immersion on this game is outstanding!
Beautiful graphics and amazing atmosphere. The intro cutscene had me hooked from the start. Hope to see more of this game in the future.
Wonderful job!
I wasn’t able to play, my keyboard inputs wasn’t doing anything, so I was here, waiting to be killed.
The graphics and the ambiance sound are amazing.
I know, I'm sorry about that bug! There's a patch on github for it right now so you can play it, but you should vote for the entry as submitted.
This cutscene is amazing! I love the vibe of this game so much :) However the cameras seems jittery maybe you've done a lerping with integers to move it pixels by pixels? Maybe you can use floats instead!
And I don't know if it's done on purpose but my AZERTY keyboard was really happy to play ZQSD instead of WASD ^^ so thank you (for my keyboard)
One last thing I liked: in the assets folder you let the storyboard and gimp files it's great to see those "backstage" files :) do you have a video or a stream of you doing the assets using Gimp? It's something I could really use for my pet projects ^^
The viewport does use floats! It should look like a very low resolution game without any sub-pixel positioning. The only jittery behavior I didn't address is with diagonal movement. It will cause the viewport to move in a "stair step" pattern instead of perfectly diagonally.
I'm so glad they keyboard layout worked as intended! Unfortunately it was broken on macOS so I had to change it to use virtual keycodes after the submission. I will continue working on it and controls are on the list to improve.
Everything was streamed to Twitch for the whole week: BlipJoy's Videos. You might be able to find some interesting things by skipping around in VODs while they are available. (Twitch will delete them eventually.) I'm planning to edit the recordings into a series of timelapse videos with voiceover. But that's still TBD. :)