Unfortunately no, the server was way too expensive for us to keep up for a 4-days project with no players. But if you are planning to do a MMO and using Godot, you are welcome to hit us up on Discord, username is eranot. Cheers.
Eranot
Creator of
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I re-read this explanation and now I got it. Looks like we can't do anything until Firefox supports the right header (or other option is created). Kinda wanted to have an option to change the header also in the main page, but I'm not totally aware how this would impact the security. It's a shame for Godot 4 users, as we cannot disable the SharedArrayBuffer use =/
Hello! I'm stuck with an error on my HTML5 game saying that the correct headers for the use o SharedArrayBuffer are not being sent, but only on Firefox! On Chrome or Edge looks like it's fine.
I have selected the check "SharedArrayBuffer
support" on my game configuration (and after that, the game started to work on Chrome, but not on Firefox). Also, I read the statement about this function here.
Weirdly enough, the game kinda works on the embed link. I say kinda because although it does load, the mouse positions are always looks wrong, and fullscreen is way off (on Chrome it looks right).
Links for testing:
Main link (works on Chrome, not on Firefox): https://eranot.itch.io/gamejam-starterkit
Embed link (works on Chrome, kinda on Firefox): https://itch.io/embed-upload/7091220?color=333333
Chrome version: 108.0.5359.94 (on Ubuntu 22)
Firefox version: 108.0.1 (on Ubuntu 22)