Thanks for the feedback. Yeah, I wish I had more time to fix the shooting rotation. I'm guessing the movement was probably weird due to the camera tilt and pressing 'w' moved you in an angle in relation to the camera. Anyways, I really appreciate the feedback! Also, zhixson has the record I think, he made it to round 22 lol.
ericbroberic
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Thank you! Yeah, Chrome had the best performance in the limited testing I was able to do, always had a solid 60 fps on my MacBook Pro, whereas Firefox and Safari both would get me around ~45-50. Not sure what's up with that. I think we might be CPU bound and the JavaScript engine was faster on Chrome, who knows? lol. Thanks for the feedback!
Wow! Really cool game! I really like that I wasn't penalized for not being in rhythm, cause I suck at rhythm games lol. Only thing I can think of as an improvement would be a boss health bar. I felt like I was hitting him FOREVER and I had no idea what his health was at haha. Other than that, great work! Super polished too.
Nice! I was really caught off guard getting attacked right away lol (but I see in your comments that was by design). If you fix the camera, so it's facing the enemy, and have the enemy run a little before being able to hit you, that might help the player know that they are going to be getting attacked. Also, getting better controls for the Orbit Camera would help a ton too! I felt really OP towards the end lol. Great work though! I enjoyed playing it!
Nice work! As others mentioned, the movement was dizzying. I wonder if it would be better if you applied acceleration/deceleration? Also jumping could help with that as well. There were a couple times where I missed the next platform because I jumped high, really fast. Otherwise, really awesome job! I liked the atmosphere and the timing element. The ending camera shot was really cool too! Only needed "The End" text lol.