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Erizo

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A member registered Mar 20, 2022 · View creator page →

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A concept as small as a pond, but as deep as an ocean. Well done on executing it and scoping so well! You have the main mechanic of aiming and throwing trash into bins and expanded really creatively with moving bins, extra steps to process the trash, and it all just melds into a perfect hectic multiplayer storm! Oh yeah, AND ITS MULTIPLAYER!

Though I feel the punishment of losing money on miss may contradict the speedy nature that the game is pushing for. Towards the cap stages and the red bin levels, I needed to be really precise with my throws, otherwise it would just be a dead run if I missed two or three, along with the added time of washing and decapping. But that might just be me sucking, and that's okay!

Brilliant game, ya'll should be super proud of yourselves!!

Really cool game that I eventually got the hang of!

There were a few things that were a little unwieldy during my playthrough. The camera felt a little jank, making me make a ton of blind jumps and stuff. The character controller here also moved incredibly quickly that I got caught in a lot of platforms and was unable to make the precise jumps I wanted to. Perhaps if the speed wasn't constant, rather a ramp up it may feel a lot better, but I understand if you didn't get a lot of playtesting time. Trust me, we didn't either!

Readability is something you should consider as well. The sheer detail of the snail was so overwhelming, it was sometime hard for me to see where the platforms actually were! Discerning the dark green and red bins were okay, but there a moment where I thought the back bin was a part of the art and not an actual gameplay element! I think it would help conversing over a cohesive art style that balances all the art and detail evenly, making the important elements important, and the not so important a little more into the background!

But other than that, congrats on getting into your first game jam! It's not easy, but a game is better than no game! We're all better designers in the end, good job!

Unfortunately due to time constraints we weren't able to get that part of the art done in time :(

But as for the softbody slime, it was made up of a bunch of bones attached together with 2D spring joints! I used Unity's sprite editor to add bones to the sprite, and then added rigidbodies to them in the editor all with spring joints. It was a tutorial I found on softbody physics on YouTube that you may want to check out!

Softbody Physics Tutorial by PyroPhysics!

I really wanted to make it bigger when it ate stuff, but too much troubleshooting meant we had to scale back and pivot our concept! Thank you for the awesome comment!!

Incredible animation and model work! I really liked this game with how it sort of how it pushes you to have a fast pace, multitasking different machines and remembering where each item is in their recycling pipeline. It almost gives me an Overcooked vibe where dishes (in this case, rubbish) need to be processed through different steps (recycling machines) in order to be finished.

I reckon it should been score based as opposed to objective based, as the game really seems to push into the fast-pace nature of multitasking recycling plants. You're subject to the luck of the draw when you do objective, which may or may not give you the right piece of rubbish to finish the quest. It was also a little frustrating having to walk all the way back to the lever room sometimes to activate a certain machine, but maybe that frustration is a good thing as it forces you to keep track of what stage each item is in their respective pipelines.

Overall, I loved it! Gives me a hectic single player Overcooked vibe intentionally or unintentionally borrowing many of the bottlenecky and stressful elements that make that game so crazy!

I could only save 6 animals out of 13 I diagnosed. I only hyperfocused on the descriptions of symptoms rather than looking at the sprites, but I didn't know it had an effect! Otherr than that, really sute artstyle and congratulations on organising a project this big with so many people! A really awesome procedural generation system and a game that really wants you to move quick. Good job guys!

Really awesome compact experience! Loved the idea of multitasking the truck, and could easily see this expanded to a couch multiplayer experience where a bunch of your friends collect rubbish in record times. Congrats on submitting!!

shit game, tentacles are too purple

ok so my friend beat it in 2.93 seconds.

h o w

(1 edit)

31.72s is the time to beat