You'll have to manually pacify the regions.
However, pacification range from combats has been increased to include the neighbouring tiles as well.
Mado
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A member registered Jul 23, 2024 · View creator page →
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Version 0.1.2: Persistence and Roads comments · Replied to Iona-401 in Version 0.1.2: Persistence and Roads comments
Version 0.1.1: Bunnies and Cleanup comments · Replied to Kanelink in Version 0.1.1: Bunnies and Cleanup comments
Colors in-game are the Godot colors: https://docs.godotengine.org/en/stable/classes/class_color.html, there's a list of all of them and their RGB code
Version 0.1.0: Dungeons and Tutorials comments · Replied to War9xd3 in Version 0.1.0: Dungeons and Tutorials comments
I'll quote the composer, Horbor:
I have received a few question concerning the vocals, they are not really based on any actual languages, though I do steal some russian, japanese and latin words here and there. Otherwise it is mostly based on phonetics, and what sort of "sounds" I think is suitable for a melody, or a race that madodev introduces/or uses in his work.
Version 0.0.8: It's all coming together comments · Replied to Lucks in Version 0.0.8: It's all coming together comments
Version 0.0.7: Tech Update (Common) comments · Replied to Lucks in Version 0.0.7: Tech Update (Common) comments
Alpha Devlog 6: Progress Report comments · Replied to tigroululu in Alpha Devlog 6: Progress Report comments
Alpha Devlog 6: Progress Report comments · Replied to tigroululu in Alpha Devlog 6: Progress Report comments