Brilliant. Thanks! I'll be testing it over the next few days and I'll be sure to let you know if anything crops up.
errorsyntax
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This is a great plugin, but If I'm not mistaken events do not get saved when unspawned, so when they respawn on the boundry they are reset back to their first state. No self switches or anything gets remembered. Have I got that right? You allowed saving events in the EventSpawner but not this one seemingly.
The latest version seems to have fixed the white screen bug on Windows 10.
Just testing the grammar checker now. Is it usual for it to take a long time beforehand when loading a lot all maps? I have left it for several minutes.
Also could you explain a bit about how it works. Is it connecting to AI online? Is any data shared? Or is it all local?
Hi, looks like a great tool but doesn't seem to work for me. Tried on two Windows installs.
On Windows 7 you get error message: "Entry Point Not Found - The procedure entry point DiscardVirtualMemory could not be located the dynamic link library KERNEL32.dll"
On Windows 10, the app loads up at least but when you tried to import an RPGmaker folder the app just turns white and doesn't seem to do anything. This is using an MV folder. And I tried multiple with the same results.
After some further testing. It seems like a lot of the MV code was changed, so my configurations do not carry over.
Things like damage need to be implemented (like how it was in the MV demo):
"this.character(0)&&this.EID>0
this.character(0).hp-=this.BP[1];"
does not work in MZ. Probably because there doesn't seem to be an "action" command any more. example: "Action:["C[1,10]"],"
For now I will continue to use MV until the MZ demo is as feature complete as the MV version.
I am using the demo example:
Img:[1,"damagenumber","#ffe914",24,0,144,48,"#000000",2],
But where it says "damagenumber", how do I get it to display the damage numbers from what the default plugin is using? "damagenumber" needs some reference code there
Maybe could you do an example in the next demo updates?