Hi again, any news on getting it working with version?
Viewing post in Ritter Boundary System (RPG Maker MV) comments
Hello, just to provide another update so you're not in the dark. I'm getting close to finished with this update, I'm currently running tests to ensure everything is working as intended. I'm hoping to have this finished up late tonight (EST time zone) or by tomorrow night at the latest. So far everything seems to be working well.
On a side note the plugin which will need to be updated on your end is the Ultimate Event Spawner plugin, the boundary system code remains the same after this update. All the code is done within the spawner since this is a spawner related update.
I'll post here to let you know when the spawner update is ready to be downloaded.
Thank you for your patience! I know it's been a bit of an extended wait.
I've encountered a bug which is causing some saved events to not respawn when they should, resulting in a situation where they sometimes respawn and other times do not, I'm actively working on fixing this before release. I'll update once this issue is resolved.
as far as script call changes and such it's just the addition of one extra argument for save.
Ritter.spawnEventOnBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnEventInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillInBoundary(mapId, eventId, regions, boundaryName, save)
Ritter.spawnFillOnBoundary(mapId, eventId, regions, boundaryName, save)
I'll have a full breakdown in the documentation on the store page which explains how to use saved events. But for now my primary focus is to ensure the saved events are restored correctly without fail.
Hello! I've released version 1.5 of the Ritter Ultimate Event Spawner which includes the saved boundary event changes you've requested. I hope this update works well for you! As always if you encounter any issues be sure to let me know and I'll do my best to address them as quickly as possible.
Thank you for your patience and good luck!