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eumario

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A member registered Mar 30, 2016 · View creator page →

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It's not so much about the camelCase, or PascalCase.  Either method is fine, it's just the naming conventions need to be properly set, and everything properly adjusted.

What I did was switch all naming Conventions to Pascal Case, and went through everything.  But starting from a fresh project, installing the addon, building, and then initial enabling get's the following errors in the console, and then will spam cause of a NRE when it can't find the scenes it needs in a 3D Scene for the custom gizmos.


I went through, renamed all folders to CamelCase designation, and then scanned all CS files for any res:// loading, and ensured they were properly capitalized, and then everything works just fine.  I can send you a zip copy of the folder structure I did, if you want to look at the zip and see.

Love the tool, works beautifully.  Great work on the development of it.  I would like to point out, that you should probably pick a file name casing style for folders and files to ensure that it works on platforms that have strict file case sensitivity, such as Linux, and Possibly Mac OS (As Mac can do both Insensitive, and Sensitive).

When first loading the plugin up, ran into issues of files not found, and found the naming convention not properly lining up.  I went through, and ensured all folders and Scenes, Shaders and Script Files were properly named in the PascalCase, to ensure that it would be able to load on Linux.

Just a suggestion from a Fellow Godot Tool developer. ;-)

To fix this issue, you need to run the following command from a terminal to fix the issue:

xattr -cr "/Applications/Mad Productivity.app"

Once you run that, it will give you a different prompt, about the security of the App bundle not being signed, just need to go into your security settings, after getting the dialog, and give permission to run it, and it will load up.

Thanks Chris, I'm happy it can help you out, and was what you were looking for.  I'm continuing to work on it, and make it better.

Since I've played with it a little bit on Windows, may I also suggest a way to Zoom in / Zoom out of the editor, to make it easier for us to place objects on the sprite, when we have large screen resolutions? (I'm running at 1920x1080 resolution, and it makes placing new pieces hard...)

(1 edit)

Any chance to get Linux port back again for the NXT Version of the Studio Kenney?