Great idea, even if it was pretty buggy when I played it.
Everett Rees
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Lemme give some more detailed praise/criticism since i was kind of speedrunning rating a bunch of games at the time: Literally the only problem I had came from clipping through the level, which was kind of inevitable with the design and the 4 day period but still.
This was genuinely my favorite game to look at out of every game I played by a long shot, the graphics are impeccable. If you keep making games or expand on this one, lean into this sort of graphic design because it is astounding.
hmmmmmmmmmmm
I definitely like the concept and I think it would be fun if it were expanded upon, but I don't like having to restart the entire level every time I mess up the puzzle. I know that makes me a huge hypocrite because of the type of game I made, but it definitely feels worse to restart in a puzzle game to me since I'm just replaying the same level that I already know how to beat. Pits should probably spawn you in the last place you were grounded though.
The style was the best part about the game to me. Keep it up for sure.