I had a lot of fun. Love the expressions and the art. Dialogue was also funny as hell. Fry guy is working minimum wage, I feel that.
evilalbert
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Great game. I almost can't believe how polished it is... with excellent pixel art to boot. Nice take on the theme. Decent balance in the gameplay. I like the breathing in as a waiting move, but I don't like how it's required in order to attack. It creates scenarios where there is no choice but to just take the hit, and it happens often. Maybe that's intended, but being left with no options doesn't feel great. The game is still fun. I can definitely see potential for a lot of strategic depth down the line.
Unfortunately, I can't give full points for creativity, since this game is more or less derivative of Shogun Showdown. Still, really great job.
Overall, think this one is a potential winner. Nice.
Seeing a tower defense game was pretty interesting, considering the theme. However, there are a ton of bugs that marred my progress. I was not able to get past level 2, due to some weird camera angle. Additionally, when I press retry, I'm unable to put towers down anymore, forcing me to restart the application. I'm sure there is some connection to the theme, but I was simply unable to get to the point where it was clear.
I can see a lot of work was put into the aesthetics. Music was good, and I see some good 3d work. I just wish a bit more care were put into the fidelity/playability of the software. Overall, nice try.
I can appreciate the concept for this game. I enjoy FPS games, and I can see the wall climbing mechanic add a dimension of fun to the genre.
However, this game is sorely lacking in its base functionality which unfortunately prevents it from being enjoyable as it is. I would've liked the ability to try again after a 'game over', as well as a way to try again when I fall off the map. I think it would also be nice if the enemies had some sort of indication of when they are about to attack, so that it doesn't feel like I'm dying randomly.
I do think the aesthetic is in a good direction, though there are a few inconsistencies (for example, the enemies look blurry). The thumbnail is also pretty cool. Overall, not too bad, but there's room for improvement.
Hello, thank you for the information, and I apologize for the error messages. I found that the files that can't be copied are always part of the tensorflow Python package, most of which is unused, so they have not led to any issues in my experience. If I were to continue with this project, my first goal would certainly be to find a way to cull these unnecessary/problematic files
Hello, thank you for trying my game! I must admit that the recognition algorithm is not nearly as refined as Google's is, which probably contributed to some of the frustration. Also, I should have clarified that it can only recognize very simple doodles (in the case of the sea turtle, 6 appropriately sized circles should do the trick). This is technology that I was interested in prior to the jam, and I was sort of experimenting to see if it could be implemented in a game. Maybe with a better algorithm or approach something is possible, but it seems in this case it's not quite there. Thanks again!