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ASUM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay (how good was the user experience, game design, narrative, etc?) | #41 | 2.786 | 2.786 |
Overall | #58 | 2.793 | 2.793 |
Theme (how well does the game fit the challenge theme?) | #69 | 2.857 | 2.857 |
Creativity (how unique or innovative was this experience?) | #71 | 2.696 | 2.696 |
Implementation (rate the game's overall stability and functionality) | #83 | 2.839 | 2.839 |
Presentation (rate its art, animations, sfx, music, and aesthetic appeal) | #90 | 2.786 | 2.786 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
List the Itch usernames of all official team members.
Asum (LVL 99 JAM)
Team Name
Ray Games
How does your game fit the theme?
It requires constant deep breaths, Definitely fits pretty well
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Comments
Interesting
Interesting
This triggers a part of my old school UT99 nostalgia in a good way, but I think it is ultimately held back by a number of small problems. My unfamiliarity with CS wall surfing likely impacted my enjoyment of this, since it feels like a big part of the appeal. Here are some things I think could be refined:
- The bullet projectiles are very small and dark. When shooting at the enemies or in front of the starry skybox, I couldn't tell if I had even shot a bullet. Adding some kind of contrast between the two would help. Making the bullets lighter, adding sound for firing and impact, or having particle effects for shooting and impact would go a long way with clarity. A simple gun animation for recoil would help, too.
- Adding sound for movement would help make things feel less floaty. Footsteps, landing, or even a bit of weapon sway and bob would go a long way.
- I don't have experience with CS wall surfing but I would have liked more feedback for when the player is attached to a wall surface. I'm thinking of what modern games like Titanfall or Mirror's Edge do with wallrunning parkour where they rotate the player camera slightly to communicate that player to world interaction.
Hopefully these suggestions can help strengthen and improve your game if you plan to refine it further! Congrats on game!
Thank you for your advice! im happy to have made you nostalgic :D
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I FINALLY HIT THE 360 NO SCOPE
Bro how even I wasn’t able to do that yet 😭 nah youre too good, also i really like your pfp it looks so good
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Fun but Kratos Better
bro im not Sony, you cant expect god of war tier
Okay so firstly, this is one of those potions that has the most absurd ingredients. CSGO sliding in outer space with markiplier as an evil villian who stole your minecraft blocks? This is what my dreams are like fr fr 😂
Tbh you've got the core going in the right direction with using if not the most popular one of the most popular FPS shooter mechanics. You could do a few things right & it'd be fun little shooter toy.
But hey congrats on the game regardless! 😄
Thank you! We also included some more tutorials on the game page to help new players better understand the wall climbing mechanics, Thanks for the awesome comment 💯
Nice jam entry. Had a pleasure to play this on a video, https://www.youtube.com/watch?v=m6J9tShhlYo
You have no idea how happy your comment has made us, Thank you, also we watched the video and we included some more tutorials ok the game page to help players understand the wall climbing mechanics better, thank you so much 💯
Super fun movement!
The shooting did not have enough juice in my opinion, but sliding around looking for enemies was super fun once you got the hang of it.
The old-school aesthetics was good, but could have used a little more work.
Thank you so much for your comment and support, We are happy to have given you a fun time!
Now this is what im looking for, Fire 🔥
Thanks for enjoying it!
Graphics aside, I feel like it'd be more enjoyable if it didn't lag when looking at certain areas (maybe it's a draw distance issue, or the models for the environment could be lower poly)
There could be more responsiveness to dealing and taking damage, either sound effects or particles
I can appreciate the concept for this game. I enjoy FPS games, and I can see the wall climbing mechanic add a dimension of fun to the genre.
However, this game is sorely lacking in its base functionality which unfortunately prevents it from being enjoyable as it is. I would've liked the ability to try again after a 'game over', as well as a way to try again when I fall off the map. I think it would also be nice if the enemies had some sort of indication of when they are about to attack, so that it doesn't feel like I'm dying randomly.
I do think the aesthetic is in a good direction, though there are a few inconsistencies (for example, the enemies look blurry). The thumbnail is also pretty cool. Overall, not too bad, but there's room for improvement.
i definetly agree, most of what you mentioned is fixed in a new build however i am not able to upload that build because the time ran out, i will keep your suggestions in mind, thank you
I had a lot of fun with the wall climbing but I do think the shooting needs some work