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Let's Roll's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1433 | 3.423 | 3.423 |
Overall | #1866 | 3.090 | 3.090 |
Creativity | #2076 | 3.115 | 3.115 |
Enjoyment | #2341 | 2.731 | 2.731 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your character is a dice, literally rolling through the levels.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The game looks great and the controls are responsive. The difficulty up front was a bit too much for my taste but overall a polished experience.
Thanks!
It's feels like iot could be a good ininite runner, but the gameplay is a bit to janky, especially the roll, spam it just a bit and you'll go through the floor. Nice visuals though
Thanks. At this point I\m just happy that I was able to get something completed in time for the jam.
Loved this but got spiked too often :D has great potential!
Thanks!
Definitely enjoyed playing the game, but I wasn't able to get very far due to bugs.
Seems to be quite a common problem - I'll look into those pesky bugs straight away when I start expanding this prototype!
I love the concept, but unfortunately gave up after a bit since the controls were too buggy. Please fix them, I really want to see what the rest of the game is like!
I know - I started off with a bad base code for the movement, and just never got around to fixing it. I will definitely look into expanding and improving the game now, though.
Nice presentation and concept! I wasn't able to get very far unfortunately, it seems that you cannot roll after landing from a jump.
For me, if that happens, it seems you can fix it be clicking the roll button once, after landing but before the obstacle, then holding it again like normal to roll under...
art and music are really pretty, the game itself is either very buggy or intentionally very inconsistent and hard. either way very pretty art
Yeah, the second level really ramps up the difficulty, and if it does seem inconsistent, that is NOT purposful - just some bad, rushed movement code from the very beginning.
bug: if you spam left click you can go underground sometimes
I noticed that after i'd submitted it! It appears to be something to do with the buggy movement code combined with some less then ideal colliders. Definitely one of the first things id try to fix!