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hVerse Games

27
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2
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A member registered Jan 10, 2022 · View creator page →

Creator of

Recent community posts

Thank you for your feedback!

It appears the game might be scaling due to high DPI settings. While bypassing this for all units might be challenging since it’s a system setting, you can try the following workaround:

  1. Right-click the game executable.
  2. Select Properties.
  3. Go to the Compatibility tab.
  4. Check the option "Disable display scaling on high DPI settings".

Please try this and let me know if it resolves the issue. Thank you for your understanding and support!

(1 edit)

Thanks for your feedback!

In the Missions tab, there was supposed to be a Close button in the lower right corner that is initially active, hence why it's triggered when you press the Space bar. Let me know if that button is not visible or not working for you.

As for the downloaded images, it would be the whole picture without text (no name, no bio, no effect). If that is not working or the image produced is cropped or blurry, kindly share the produced image. As an example, I have tested it and attached the produced image of CPT Blossom Nightshade below (same Recruit shown in the game page).

Thanks for your suggestion!

I will definitely add that one.

Very nice game! Most of the time I don't actually know what's happening hahah but it's fun! There are also a lot of upgrades which is really nice. The strong recoil also adds to the challenge! good work!

Thank you for your insightful feedback!

Indeed, I initially had plans for the creatures to possess a diverse array of attacks, akin to the concept in Pokémon. Regrettably, due to time constraints during my couple of days working from scratch, I had to temporarily set aside that idea. Rest assured, it's a concept I'm keen on revisiting in the future.

Regarding the capture rate mechanics, it's a tad intricate. Depending on the creatures' preference for the item, you'll either receive 1 point or 0.25 points. The actual success rate of capture is calculated as 1 - (2 / (2 + points)). For instance, 1 point translates to a 33% capture rate, 2 points to 50%, 3 points to 60%, and so forth. Interestingly, this capture rate applies uniformly to all ForCreos.

Should the game garner success in the jam, I'm enthusiastic about integrating more features in subsequent updates. Your engagement and feedback are truly appreciated. Thank you for being a part of this journey!

This one looks good, but I can't play the game. it's missing unity dlls and other files. I'll be watching out for an update and looking forward to play your game.

I like the idea so much! This puzzle game is very challenging on higher levels (got to only level 6 but will try to finish it until level 11).

good work

the mechanics and graphics are good!

It's simple and challenging. I haven't collected all as I always got lost, but it was fun!

Love to see this game sometime in the future with more features like a disc radar, speed-up, etc.

All in all, it's a really nice game. good work!

nice game! sweet and short! would also be nice to catch the "boss" heheh

kidding aside, it was fun, and the graphics are very nicely done. good work!

I love the graphics! it's so cute and creative.

Game mechanics are also simple enough to understand, and for me the increasing difficulty over time is fair. This game has a lot of potential like upgrades, different spells, etc. Love to see this game evolve after the jam. good work

The game is nice and kinda short. But the gameplay is good.

I just notice that after I got damaged, it sometimes repeatedly attacks on its own. It's to my advantage though since I don't have to continuously press J, but I don't think that is intentional.

Overall, it's nice. good work!

It was nice, simple and fun! Love it! good work!

Love the art and the idea! Feels like I'm controlling Groot from Marvel.

It was challenging but still fun and enjoyable. good work!

I like the graphics, and the game itself is challenging. It has a lot of mechanics, I'm pretty sure you guys worked hard for this!

Though the high pitch audio seems to be a bit loud for me, had to mute the whole time.

Overall, it's a really nice game. Reminds me of good old mario. good work!

game mechanics are easy enough to understand (yep, I didn't read anything and just went straight to the game).

I like how simple it is yet so challenging. good work!

love the cute graphics, and it's so challenging!

Hi Smevil,

You can either contact us via email or facebook. Please refer below.

email: hversegames@gmail.com

facebook: H Verse Games

Hi OriginFlower,

Thank you for your valuable suggestion. While we currently do not have plans to implement a full-screen option, we understand your desire to have a better view of the event pictures while playing. We appreciate your feedback, and we have taken it into consideration.

In response to your suggestion, we will be making updates to the game to allow players to click on the event image during gameplay, similar to how it functions on the Events page. This will enable you to have a closer look at the pictures and enhance your overall gaming experience.

We appreciate your input and continuously strive to improve the game based on player feedback. Thank you for your support!

Hi Maverih21,

Thank you for sharing your suggestion. We appreciate your input, but at the moment, our focus for the game is on maintaining its core strategy elements. While visual novels are enjoyable, we do not have plans to transition the game into that genre.

Regarding the event pictures, we have designed the game in a way that initially, players will have access to a less mature, limited number of event pictures. This is because players start with lower stats, and as their stats improve, they will unlock and be able to experience more mature event pictures. It's a gradual progression that adds to the sense of growth and achievement within the game.

We appreciate your understanding and hope that you continue to enjoy the strategic aspects of the game. Thank you for your support!

Hi n0uda,

Thank you for providing your valuable feedback. We greatly appreciate your input and understand your concerns regarding the reputation system in the game.

The main objective of the game is to unlock events and collect memories as much as possible before your reputation reaches zero. It's important to ensure that every run eventually reaches zero reputation to maintain balance and prevent players from indefinitely playing a single village.

However, we have taken your suggestion into consideration and came up with an exciting idea to address this issue. We plan to introduce a bonus exit every 50 days, giving players the choice to either continue their village or end the run, receiving 3x the normal memories as a reward. This addition will prevent endless runs while also providing players with extra memories to aid them in their future endeavors.

We believe this solution will strike a balance between gameplay longevity and rewarding progression, allowing players like yourself to have a fresh start with the bonus memories earned from previous runs.

Also, we have been playing this game too and we know how hard it is to earn money. We have already addressed this in our current beta by increasing the rate of adventurers coming to the village, as well as the income of buildings. It should be ready by the weekend so stay tuned!

Thank you once again for your valuable feedback, as it helps us enhance the overall gaming experience. We look forward to seeing you enjoy the updated version of the game!

Hi Zihark175, thank you so much for your wonderful suggestions! We greatly appreciate your input as it plays a crucial role in shaping the development of our game.

Regarding queries 1 and 2, we already have a preliminary tutorial in place, which will be included in the next update within the next couple of hours. This tutorial will guide you on how to access additional information about the buildings. Additionally, we are actively working on providing a detailed explanation for each building in the near future.

Once again, thank you for your support of the game! Your feedback is invaluable to us.

Got a cool suggestion for the game? Post it below.

Please comment down below if you've found any bugs.

I'm all ears. While I already have several plans in place, I'm always eager to hear more, especially if it comes directly from our players. Your input is invaluable to us, so please don't hesitate to share any additional ideas or suggestions you may have. Your feedback is what helps shape the future of our game.

Hi Smevil, thank you so much for your valuable feedback!

We greatly appreciate your input as it plays a crucial role in shaping the development of our game.

Regarding the UI issues, we have already addressed and resolved them in the latest build. Thank you for bringing them to our attention.

As for the tutorial, we have carefully laid out a comprehensive plan for its implementation in upcoming releases, and we are currently finalizing how it will be presented to ensure a smooth gaming experience.

In regards to adventurers leaving due to reputation drops and the money gain, I am actively working on fine-tuning the formula to strike the right balance between challenge and strategy. If esteemed players like yourself find it overly challenging, I am more than willing to adjust it accordingly so that all players can fully enjoy and unlock all the events in the game.

Once again, thank you for your support of Hentai RPG Village!

That's definitely possible. I'll add a circus building and move all such genre there. Thank you for your suggestion.

You mean nude people with clown face/costumes?