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faceremover

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A member registered Apr 28, 2020 · View creator page →

Recent community posts

(2 edits)

i'd like to suggest a more unified color customization system where interface colors derive from a smaller set of base colors, something like background, accent, text, frame, etc.
Individual colors would be these but with different brightness, saturation, etc...
This would help keep a similar tone to all related elements

A more versatile implementation would be one where the user can define the "base" colors and what elements they are linked to.

Saving color configurations could be useful, and maybe in the future you could even add steam workshop support for sharing color presets

got this idea from geometry dash, where in each level you have a global list of color "channels" that you can assign to multiple different objects, but with object-specific control over additive brightness, saturation and hue

minor bugs I've experienced (currently on the newest beta via steam):

- Export gets stuck when replacing a file that is opened somewhere

- Save/Load settings: "backup saves" is a float?

- Theme settings: ui breaks when changing some text-related colors

btw, this is an amazing program
it aligns perfectly with how i like to work and experiment with things

nice app bro

i was thinking soundtracks and stuff

The Steam Workshop has this addon and this addon specifically for this purpose
neither of them work for me but you could try lmao
(if you have the steam version)

If there is a certain palette that you want to use, but it has more than 50 colors, i suggest opening it in paint.net and using Color/Quantize and setting the colors to 50, then saving that

You will of course lose a lot of colors but it will keep the most important/prominent ones

the dither node seems to only pick from the first 32(?) colors from custom palettes

you can recreate this by using a larger color palette and rearranging its colors (invert/sort/whatever)

this is quite annoying if you want to use big palettes such as

Depths community · Created a new topic hello bro

i want to contact you so can i get your discord or something?

bro is making everything ive ever wanted

its funny when a seed matches the output tho

heres a few more seeds i found (Mode: any)

  • very dull
  • pink
  • green
  • selfie stick
  • not brightly colored potion
  • wonky ahh blade
  • 45 degree curve with no purpose at all
  • iron sword
  • revolver stick!
  • who put lime paint in this bottle
  • not me at least
  • you have lime paint on ur clothes bro
  • its actually black
  • oh ok. did you know minecraft is adding emerald spears in 1.21 update :D

or "barbie goo (its real" for barbie goo

type "shrek's special goo" for shrek's special goo

I like the fact that this is clearly a mouse

Great stuff. The symmetry option is very useful.

It would be great if you once made a more "advanced" version of this with more user control (color palettes, detail levels, random mutations of a single sprite, that "mass-export" option suggested by GeminiDark...)

This has a lot of potential. u could collaborate with Donitz (creator of procedural tileset generator) and make the ultimate pixel art generator tool and sell it for like 50 bazillion dollars

Also I love the random generated names that I've gotten (like 'salt', 'salty salt', 'cabbage' or 'fermented dave')

ive been using this tool for a few days now and it allowed me to eat my entire art team

oh yea thanks

would it be possible without the blurry filtering

I got 00:06:66 on Sky 0


 Hmmm... 

Shut the frick up or I'll be angry74