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facorro

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A member registered 76 days ago · View creator page →

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Ah, makes sense. Thank you for your reply! We are all learning. :)

Very nice job on the desing level, that's not easy.

When I got Mars I couldn't figure out what to do :(.

The visual style looks very nice. It's a shame you didn't manage to finish, it looks like it could be an interesting game!

> there's a reason it hasn't been done

Could be!

Thank you for playing!

Thank you for reply. The thing is that when I end up in that situation I can "ungrab" the ledge, I press in all directions and the player is stuck there.

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Very nice for a first game, congrats!

I think I might have found a bug, or don't understand the winning condition. I seemd to get to pairs but was still required to discard some car (see screenshot).

The mechanic for building the dungeon is very nice!

I built the dungeon in the screenshot, started the raid with the button and the looter was stuck in place and didn't come for the treasure. Not sure if I did something wrong.

One thing I could not figure out is what are these for and why I have to put them in a spot where there is floor above and below. :) 


Nice job!

Thank you so much for playing and for the feedback!

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Thank you for playing and for the feedback!

Love the music.

It seems there is a bug when you end up in the border of a platform. The player gets stuck there, glitching between two positions. I played twice and found the same problem. :( 

It definitely takes time to get used to the controls. In hidsight maybe I should have put only two blocks in the second level instead of three, but I thought it would too easy.

Thank you for the feedback and for playing!

LOL , I didn't mean for people to rage quit, it is meant to be a little bit frustrating though.

Thank you for the feedback!

If you tilt the mouse and accelerate it helps you keep the balance of the items.

Also checking where the items flies off to, allows you to catch it again in the case of jumps.

Very nice music and art :).

For the controls it would be really nice if the player could turn while use the flamethrower, I feel like it would make for a bigger fire mayhem!

I'm playing on the browser and I got some strange behaviour in the 4th level where the sound kept going for the image was frozen ¯\_(ツ)_/¯.

I had the same experience :(

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I agree 100%!

To give the player a litte more sense of control I think it would be good if the player was placed at the bottom of the screen to have more time to react to the incoming icebergs, specially since the movement speed and acceleration are not fast.

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I like the idea! Good job!

Feeback

Tutorial

  • Very nice to have included the tutorial in-game so that the player can start as soon as possible moving around.

Controls

  • I would have liked be able to look around and move with the mouse (3rd person or 1st person would both be fine), guidind myself with where the sounds came from to look around.

Gameplay

  • Maybe it's just me, but the first level gets very hard very soon ':-).
    • The bouncing bombs start showing up very soon after the game starts and I felt that didn't allow me to get used to the mechanics and familiar with the controls.
  • After I dropped due to losing the first level, I ended up in a room where the sanity bar started going doing, but I had no idea what to do to make it stop =D.