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fakefirefly

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A member registered Apr 13, 2018 · View creator page →

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It does not, the injection occurs after the script is loaded

It's injected after the script is loaded, so it doesn't persist on disk.

This is easily verifiable by trying it on any script and observing that no changes are made to the actual file.

To get around the `tool` requirement for executing functions from scripts, you can inject the `tool` keyword into the current script.

I use this pattern in a few of my plugins. It also makes developing plugins easier, as a nice side-effect :)

A nice idea if the official git plugin seems too scary to install and if git already exists on your system path.

However, a few of the commands seem too fragile, like Clone which assumes that a "master" branch exists.

The point is to be able to create new projects with plugins/templates automatically without having to manually copy/paste each plugin individually. 

Plugins are registered with the tool and then are selected to be added to a new or existing project. The same goes for project templates. 

I thought a tool like this might be nice when dealing with many plugins at a time, as is the theme of this jam. 

ligma

Thanks for the comment and thanks for playing!

I agree, I actually struggle with playing it too since there are no UI indicators. Thanks for trying the game!

Yeah the UI/UX needs a lot of work. Unfortunately, I underestimated how long it would take to implement 16 skills.

I am planning on fleshing out this idea more, and thanks for trying it out!

Thanks! I ran out of time to implement more enemies, sadly. Thanks for trying the game!

I definitely agree, thanks for trying out the game!

Thanks for playing!

Thanks for playing! I agree, there needed to be more positive upgrades so that players would want to pick up more crates.

Thanks for playing!

Thanks! I had planned for more positive upgrades but couldn't get them to work correctly in time.

I really liked the trail behind the needle. I found it pretty satisfying to play with the needle in an empty room.

Fantastic idea, I'd love to see this expanded upon! 

Thanks for playing! Tbh I never really thought of the characters as tapeworms, but I guess they do kinda look them :P

Hey thanks for playing my game! The full release is on hold for now, as I need to think of things that would make the game better rather than just making the game bigger.

I'm also glad you liked the color scheme. It was definitely a style choice and most certainly not because art is hard :P

I thought my little Bitsy dialogue thing was interesting but this is actually amazing that you were able to an actual RPG-style game in Bitsy!

It's also pretty fun, kinda like old flash games that I used to play on Kongregate.

Thanks! Honestly, I made the dialogue system first and then built the rest of the game around that. That's why the ocean parts are so disconnected from the dialogue part :P

Good luck!

Starting out, it will be confusing but stick with it!

Thanks for playing!

I made this game for a game jam, so I rushed to finish this game.  It took about 1.5 days for me to finish, because I joined late. 

For someone's first game, I think a small platformer wouldn't be too difficult, especially with all the tutorials that exist. I'd recommend finding a tutorial for whatever type of game you want to make, following that tutorial, and then adding your own ideas on top of that once you've finished the tutorial. 

For example in this game, I built upon a basic platformer tutorial (you can see my first attempt at a platformer here). I optimized the code, added enemy/npc interactions, created the typewriter-like text, and added lighting effects.  Future games I make will be able to use these features as well, now that I've done it once. 

The most important part is finishing something. I've tried making many games in the past but never ended up finishing anything until I decided to create something for a game jam.

Thank you very much for playing my game! I originally had a few ways for the player to die, but I thought that took away from the strangeness of the game.

Thanks for playing my game! I like your interpretation of it, it probably makes more sense than my own haha

Thanks! Decided I'd make it really edgy since I didn't have any other good ideas for this game jam :P

Did you also extract the ItsOver,pck file into the same folder as the .exe? All of the assets are stored in the .pck file, so the game won't run without it.

Thanks for playing! 

Thanks! I'm planning on adding the features I couldn't soon™