Thank you for passsing by and the feedback, I really appreciate it
FanGoH
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Thank you for the comment
I also think the resizing would have been cool
I agree that we lacked on game info by itself, to clarify, if you got hit by a bullet, you took 1 of damage (different ships had different health, also the difficulty slider changed that), if you crashed to an enemy, insta-kill
Thank you, the responsible for the enemy patterns will be flattered
Thank you for the comment overall, I really appreciate it
Thanks for reporting that issue.
I would say, looking for that specific dll online: https://support.microsoft.com/en-us/help/3118401/update-for-universal-c-runtime-in-windows
Sorry about it, if the dll doesn't work, the other option that comes to my mind is loading the source code directly
I loved the gameplay and the innovation. If you ever happen to continue working on it, it would be pretty nice
I liked the mechanics incluiding the wall jump, however, I found it to be slightly weird to find it, It was pretty fun
Also, how many levels there are?
I played 3, but I don't think I got to the part in the image
Hi, I have the following situation
I originally entered the jam with a team from my school class in mind, but for the final project of a subject, we had to make a videogame, so we kind of decided to merge the two projects and make the best submission for both.
It would be "in the spirit" of the Game Jam if we submit that?
We didn't make all assets (music and sprites) as long as we credit the authors, is okay?
Also, I have a more technical question
We did the game using Cocos2dx, but when we tried to make a "release" version we had some crashes, but we have a "Debug" version running with no problems, would be okay to add the debug build to the Github repository and publish it like that?
Thanks in advance