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Space danmaku's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #45 | 3.167 | 3.167 |
Audio | #76 | 2.833 | 2.833 |
Overall | #81 | 2.917 | 2.917 |
Graphics | #131 | 2.417 | 2.417 |
Innovation | #134 | 2.083 | 2.083 |
Theme interpretation | #145 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/doomium-chloride/space-danmaku-game
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Comments
The game lacks feedback for player and enemy hits and it's pretty hard to distinguish between stars and enemies.
I really like this little danmaku with time stop concept, nice work !
LOVE the music. Super fun game, the time stopping is really cool and very useful.
I found the enemies a liottle hard to see with all the stars moving about, it might be good to make them a bit more visible.
I had fun playing this, my only frustration is that the graphics were a little unclear, I couldn't tell some things from other things. Fun though, and I enjoyed the added story line!
Thank you for your feedback. My friend made the story line.
The timeout is pretty cool, I enjoyed using that. The music you used was pretty nice too.
At times it felt like I was shooting in random places because it was difficult to make out objects. Even if you find it difficult to make interesting or detailed sprites, just make sure you use colors that make them stand out. That will make it much easier to play.
Thank you for the feedback. It seems that's because the enemies and the background stars are both white which can get confusing. Thank you for pointing this out.
The music I got from https://freepd.com/
This was very cool! I did find it a bit hard to see the bullets against the background with the stars.
Oh hey, finally I found someone who uses the same game engine as I do (Godot FTW)
Enjoyed it overall. Gotta love the ZA WARUDO ability there. 4/5
For a so called "Touhou ripoff" though I am saddened that Shift doesn't slow down my speed, that there is only one type, one color of bullet, and no complex spell cards. Yeah, the boss is WAY too easy for a Touhou ripoff :(
Also I think the graphic is a little bit too... lacking I guess? It's kind of hard to tell apart the enemies from the background -- tho I guess it's good enough to avoid bullets.
P.S.: What font did you use for the Japanese texts?
For the font I used MS gothic, which is the regular microsoft font for japanese. Not sure if I'm allowed to use it like that or not....
I did use place holder sprites at the beginning but replaced the sprites with ones I drew. I'm not an artist so the sprites are rather amateurish.
Also thanks for the feedback. My excuse is that I started rather late so I only had 2 weeks to do it, which includes figuring out how to use Godot and Gimp.
よく頑張ったね
Godotはとても使いやすいですから、もっと使えば使えるほど、すぐ上手になるはず
Well done, I really liked the timeout mechanic, It's fun to have all the mess out there :)
I liked it
Thanks!
Nice to have a danmaku :)
Thanks!