An interesting interpretation of the adventures in the maze. Of course, I saw a similar mechanic, but usually in the framework of closed logic games, but not for the maze. It would be great to get several levels with more complex mechanics and environments.
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Gravity Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #33 | 3.379 | 3.379 |
Theme interpretation | #52 | 3.276 | 3.276 |
Innovation | #53 | 3.172 | 3.172 |
Overall | #64 | 3.069 | 3.069 |
Audio | #72 | 2.862 | 2.862 |
Graphics | #178 | 1.931 | 1.931 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL
https://github.com/SpellMender/Gravity-Maze
Comments
Nice gameplay, it'd be interesting to have multiple levels of this!
I noticed there were often collision issues (wobbling) when trying to slide against a wall to enter a corridor. With that fixed, I think the mechanics would be really smooth.
A fun and simple game. You've already got fluid controls down so all I think all it needs now is a fresh set of paint such as backgrounds and maybe a character moving instead of a box! Nicely done!
Really impressively done for such a short amount of time. I was blown away by how well not only the gravity switching works, but that the platforming controls are responsive and fluid, as well. Nice!
The mini map makes the game just little too easy to beat Haha! You can use the level itself to guide player to find the exit! And maybe, adding some gear, rock or sth also influenced by gravity can bring player a lot of challege and fun. But these features will take you back to an old game named Yet It Moves. Hope you can figure sth new!
What confuse me is, when is the correct time to rotate? Sometimes, I can rotate again before I hit the ground, sometimes I can't.
Really good mechanics and amazing maze!
More levels! I can see the appeal in finding fast routes. Maybe a timer?
Short, but quite enjoyable for it's length.The basic idea and the implementation are good, I'd hope in the future it would evolve into more mind twisting puzzle game (feels like you could build more upon what you have so far). Music seems fitting, the graphics and controls are enough for this kind of game. Though I feel I cheesed a bit at the end, because after shifting gravity I managed to use controls to land on a ledge and not fall all the way down.
This game is short and sweet. Cool concept, nice background track, simple mechanics, multiple ways to progress through each segment. I think improved graphics could really add some polish to this game.
Thanks! Yes, I suppose it would have worked well enough as a full shot, but the close up perspective served as a "bound" for the player, which is what I wanted to offer. I like the idea of creating a new perspective for the player to solve with. I'm sure I could have done more with it if I had given myself more time.
Cool concept, it reminded me of a great Amiga game I used to play called Bob's Bad Day. Nice work, especially for a 2 day last minute submission!
Not bad at all. Maybe improving graphics will be perfect!
Thanks for your review! I appreciate your positive feedback. I thought about using some sort of navigation UI to point the direction to the center of the maze, or highlighting the center in red, but due to time constraints I decided that the mini-map would do the job well enough.
I definitely plan on expanding on this idea in the future! Thanks!
Fun concept... I was able to beat the level in a few minutes of trial-and-error. Feels like a foundation that could lead to something neat with a bunch more levels and polish. Nice work!
I enjoyed the concept of this one! It felt good to nail a rotation to perfectly fall through a hole in the wall. One thing I'd love to see is if the minimap rotated to match my perspective.
Also, I think I must have found a gap in the collider. I fell up through the top left of the maze!
So I was trying to recreate this, and in doing so, think I found out more info.
I'm unable to capture a GIF of it, because once I start recording one, the FPS drops to the capture rate, and when that happens, I can no longer recreate the issue.
So it's probably frame-rate related. When I'm not recording the GIF, I am at 144Hz.
Basically, I was able to make it from any high drop (like dropping left to right on the bottom of the maze).
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