Well made platformer. Performance is slow because UE. But on low settings it was playable. Character movement is quite good, no issues. Game design follows all generic FPV platfomer parts without adding anything new. Game and level design are well done, it is easy to understand where to go and what to do, not too easy, so there is no boredom in exploration.
FarSniper
Creator of
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None of what you have mentioned is any complex, or well made. The "Lore" is just a few boring and generic texts. You said that there is ending, but how can you call that wall where player falls outside map and dies an "ending"!? According to lore nobody could go up, that is not believable according to map at all. It is impossible to go up simply because a platform is a little bit higher than player can jump. Also, the lowres textures are horrible for eyes. No, I don't hate you, it's just your game is trash and I rate it according to that.
A game engine can be very developed to the point it is impossible to compete with it. But it it is good to see others projects as a reference. Open source code is also good for that. So there should be separate categories for pre-made engines and created from scratch during jam. And all of them should be open source.
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