The stylization of the game as an old robot remote control program is excellent. The work on the visuals and the authentic sound is superb. As well as controlling the robot with commands. The game lacks just more variation in weapons and enemies for more interesting turn-based battles. But for a game made in seven days, it's perfect.
Feliciano Creadoros
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I liked the upgrading of the ship and the general freedom of action. The generation of the world and the atmosphere of the game are also very cool.
But for me the balance of enemies is a bit bad, as there is almost no reward from killing them (because you get less money from them than from asteroids). Also very easy to fly away from the enemies on the boost.
Thanks for the feedback. This is very good review.
>> Does money do anything at the moment? If not, you could add a shop system.
At this point in the game there are stores (These are rooms with two coins on the map), just in them if you have money items are bought in any case. If you do not have the right amount of money, then the item is destroyed. We wanted to make the mechanics of the stores more elaborate, but unfortunately there was not enough time.
>> I noticed that in the move where you run forward before entering the next room, you cannot choose a different door to the one you are in front of. Was this intentional?
Yep it’s a bug. Nope, it’s not intentional. We just didn't test the game enough. And when we noticed this bug, the one-week deadline had already passed.