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FelixFifi

5
Posts
A member registered Jul 13, 2015 · View creator page →

Creator of

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Yeah, the guessing logic could be improved a bit. I thought about implementing some "You are close" messages, or ignoring some spelling errors. Or a contains check instead of string equal, but that had other issues and edge cases.

Lower and upper case does not impact the comparison, at least I thought I implemented it that way. Maybe it still has a bug somewhere.

It's simply a list of ~10 possible guesses per object.

In general, a more generic or simpler answer is easier and also accepted. E.g. type of object without brand name.

Would it be possible for you to remove the explicit references to the solution from your comment? That would prevent other players spoiling themselves.

The style of this game is really great. 

I also really enjoyed the amount of content available. So many different effects and possible combos.
I only had problems achieving any combos, as the rerolls were not enough for me to influence the game.
The content of my shop also resulted in me having the beginnings of 3 different combos, but none that really progressed enough to make a difference, as I simply did not get the required sigils.

But really great work for such a time frame!

The idea of eating healthy and unhealthy foods to gain weight and also size was a cool idea.
I also liked the treadmill or eathing vegetables to lose weight, which I needed to fit through a door after eating too much cake :D

The tutorial was a nice way to explore the mechanics and I enjoyed it more than the real level. The house felt too random in regards to object placement, especially the piles of furniture.
I also couldn't complete the level. Not sure if I needed to find the health or what else I was missing.

I liked the atmosphere of the notes which definitely matched their design.

Are you playing in the browser? If yes, which?
Is the "?" button not clickable? It should close the menu

Really impressive for such a short time!

The UI and interacting with the world is currently the main thing holding it back.
Too often, I wanted to click something, only to realize later that it only counted as a movement command.

The idea is really cool and I feel like this could be a cool, hectic, real-time game :)