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Scrap Station Defenders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1499 | 3.591 | 3.591 |
Overall | #2486 | 3.167 | 3.167 |
Style | #2686 | 3.182 | 3.182 |
Enjoyment | #3485 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You swap between the human scale and the giant robot scale
Development Time
96 hours
(Optional) Please credit all assets you've used
All made by team, as credited
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Comments
Its not bad game, i like idea but its unpolished. Interactions are sometimes kinda janky, enemys start to deal lots of damage quite fast, but reward for killing them stays the same also repairs are unique but they cost quite a lot and when enemies start dealing lots of damage you have problem. Replicator needs lots of time and resources, which made me not wanna invest into other upgrades. Sometimes text is glitching, graphic is unfinished and there is no score. Generally good idea, but it needs some polishing and making game easier. :)
Impressive stuff!
For some reasons, I couldn't assign the pilot or the mech to do anything. Sometimes it works and my mech can punch the enemy, other times they just stand there. This game has potentials and I hope you could make it easier to play!
I had considered a game concept like this a few years back, and your implementation and UI are wonderful, great stuff!
If the UI-elements were useable to select units and tasks, it would significantly improve user experience though.
Really impressive for such a short time!
The UI and interacting with the world is currently the main thing holding it back.
Too often, I wanted to click something, only to realize later that it only counted as a movement command.
The idea is really cool and I feel like this could be a cool, hectic, real-time game :)
I wasn't really able to do anything. I could sometimes get the human to move, but couldn't get them to pilot the mech. I really like the idea though! Artwork and models are cool too. Wish it'd worked better for me.
i liked what i played. at some point it became really hectic between repairing the station, the mech, collecting resources and upgrading. the ability to create a second mech would have helped, and maybe a quicker transition between perspectives.
Absolutely love the concept of switching between the inside and outside of a mech.
The camera movement felt a bit clunky but I honestly feel like with a bit more polish there is even potential to expand this idea to a full game.
This game looks cool, but I couldn't figure out how to assign the pilot to the mech.
This game looks cool, but I couldn't figure out how to assign the pilot to the mech.