It looks cool, I remember seeing an asset for Godo, although it was broken, the idea seemed interesting to me even before the jam.
Fenk45
Recent community posts
I want to create a game where there will be several windows, windows in the plan as if they are different programs.
Each of these windows will have a 64x64 extension, but in order for it to work on the phone (and work at all) the game extension will actually be native. Am I breaking the jam rules this way? It will be similar to windowkill, in terms of implementation of windows (but without connecting them), and not gameplay
Godot will support import in at least 5 types, Windows, Linux, MacOS, Android, Browsers (html5). What platform should be required for the game to be rated? and in general, will the number of people who have played the game be important? (of course, it is important, but I still wanted more information and specifics)
The new update is cool, and the artifacts from the bosses came out surprisingly balanced, but it's a pity that the magic weapon has lost its past power, although now it is not a panacea for everything, but compared to bows or various swords it is rubbish, although the idea of manna stones is enough not bad, I wish you could have more manna, for example, how should I double the amount of manna in the fireplace, or I just did not understand the new system.(sorry for the mistakes English is not my native language)
I would also like a version for Android, because the game works great on the tablet and I do not think that making the version for instant launch will be installed difficult .