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ferin

12
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9
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A member registered Nov 27, 2019 · View creator page →

Creator of

Recent community posts

Thank you so much!

I found a packaging setting related to this, I uploaded a version with it enabled. If you have the time would love to know if it fixed it for you.
Thanks for checking out our game!

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Thank you so much! Yeah, it was made during the jam, we had a pretty big group at the end, but still we barely managed it.
In the end we had to use dynamic lights as something corrupted our map, that threw the lighting a bit off.
I am glad you played it! :)

Nice idea, enjoyed it for a while. But definitely too hard at the start. Maybe break it up to levels.
Controls are nicely done, never missed a click.
The ball behaves a bit weird when you move the line. 
Also scores for me never updated, would love to see some progress indication.

The visuals are very nice, the setup also is promising, but I could not progress further than the room with people in it (ABCDE signs). Also figuring out how to move to the next scene was very hard, some in game help would be good.

Movement and the game generally feels good. Nice job on that! 

I was also confused by not being able to enter the shop did not now it has waves.
Maybe the first wave very short?
And would love more aggressive guns. So many enemies require some more power!

Very nice art, good gameplay as well!
The controls with mouse for some reason confused me sometimes, especially with the mirror boost. When you get extra balls from a pouch, it took me a while to learn which one I had to save. Maybe it just shouldn't matter?
Sound and music was good.
Aiming the bounce angle was also a bit harder than I expected.

Cute art, the gameplay it a bit lacking. I would love to see my progress somewhere.
It would be a nice game with a bit more complexity, maybe you need to craft a boat from the item, etc.

Very nice art and idea! The controls were a bit difficult, a bit stronger turning would help, without making the game too easy I think. Love the fact that you can just pile ducks without having to worry about loosing them.

Ohh okay this is so awesome for a jam! I loved the jump mechanic, the world and the fitting jokes. Sound and music is awesome too. Very lovely game, everything is polished, good scoping skills :D 

Congrats!

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Thanks, controller feels much better, but we got very good with WASD as well. The problem with game jam projects is that you become a pro with it and can't judge difficulty :D

Thanks, yeah it ended up a bit too difficult for new players. :)