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F.F.

16
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A member registered Jul 23, 2020

Recent community posts

well it seems that this only applies to the main character and the starting slave

For some reason enabling the 'exposure' mod makes it impossible to put people into the battle formation. When I drag the portrait into the formation, nothing happens

Its like the ready player one adaptation we wish we got

I think it has something to do with adding relation after group npc generation in the wilds. I'm pretty sure I have never met(fuck) them before, and I have never released anyone or let them escape. It wasn't a single occurance either, there is at least 2 npc in my mansion who has given virgin birth to multiple children (in the wilds).

Thanks for the reply. For now I will just edit my save to remove the mother-children relation.

Is it normal for npc to have virgin birth in the wild?

After I captured an npc from the wilds, I returned to the mansion and check her relatives. Apparently, she have a daughter but is still a virgin for some reason. Is this intended?

I'm using version is 1.8c and had some minor fixes that I wrote but does not affect npc spawning.

Thanks

Brad's character arc feels complete, escaped as a slave/refugee, return as a martial artist(master?). Even got himself a girlfriend at the end. 

Trey's character doesn't feel like fully developed yet, not much backstory, mostly feels like a typical loyal knight. I would love to see him getting more story. If he did get a girlfriend, I'd imagine her being his subordinate, maybe a female knight or a spy like Kurohime.

Oh hey, love your works, keep it up

Justice has been here for centuries? But she probably isn't an elf (no pointy ears). How did she live so long? Are the deities involved or are there some magicry going on here?

Wow.. lore for the dark one is coming up

I'm curious to what a demonic phallus would look like

(1 edit)

Alright, I have returned with an option to send the npcs into the  oblivion. If anyone is interested, you can get it from the link below. Remember to drop the Mansion.tscn into strive\files folder.

https://mega.nz/file/wiYU3bSS#GjMnrOUjD-mLFhrUnkbRz9yEFZBadg151Pkh7OcNvVg

I remember someone saying that they have issue with the way Aric's mod purge npcs...

Why not add a new option other than ["leave", "rape", "kill"] to remove the npc from the pool without increasing too much fear? Like mercy kill or something? Or make one with a name like "butcher" with the effects of original the "kill".

Sure, by all means please try it out. I was hoping someone could find a more elegant way of doing it.

(1 edit)

Sorry for the wait. It took some time to separate it from the rest of the tweaks.

https://mega.nz/file/BrokUDDB#YxG_-uaJefygOl_byngin1wNq_py1q2ivEKXp8l90cg

Edit: you can find what I changed by searching " FF"

they will look like these:

/*line of code I tweaked*/ # FF
# FF start
/*Block of code I tweaked*/
# FF end

Cheers,

FF

tl;dr: I got a code segment that starts the interactive sex scene when you "rape" baddies. Just tell me if you want it as a feature.

At some point after playing with your mod a bit, I wondered "now that the npcs that I encountered actually sticks around, can I molest the baddies instead of raping them?"(I use this method to mark the baddies when I don't have enough rope (with a tweak to let me recognise  the ones I have raped or rescued before)). Then I tweaked the code quite a bit and managed to get the interactive sex scene to appear when I decide to "rape" the baddies. Just wondering if you would like  to have this feature in your mod. This code segment has no purpose other than flavour, unless used with your mod(since baddies despawn after encountering without your mod). 

Cheers,

FF

Thanks, I will look  around if you don't mind.

Oh, I have tried to write those files for the added realism. End up giving up because  that would  mess up the  text of giver and taker