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FFAdventureCo

8
Posts
A member registered Oct 12, 2022

Recent community posts

Wow! This is pretty wild. A lot of cool stuff going on here. Feels very fleshed out. Seems like a lot of cool ways to do things. I like the respawning and gaining scars. Seems like some great things that lend themself to letting the players feel awesome. The art was fun as well. The theme and setting are really cool.  Well done!

I always an entertaining sourcebook that doesn’t go overboard and muddy it instead. Very tricky to do and you did it well!


This sounds really fun. Seems unique in the gameplay. I like the balance of simpler character gets lower dice, so higher chance of success while more useful abilities for a character give them a larger die and make succeeding more difficult.


It seemed a little math heavy at first, but as I understood it more and with the character sheet it actually isn’t and seems clever. I was pleasantly surprised.


Fun theme and setting. I feel like this has a lot of potential for fun times! 

Being a board game fan this feels like a cool co-op board game! It’s very well done and it got me excited at the idea of playing it.

I don’t necessarily see much room for roleplaying. Do players describe their actions or reveal cards and describe what is revealed? Or is there some way to help give a narrative a little more to what they’re doing. Or is it meant to be played more like a board game? If so, that’s not a negative at all. I think this is extremely well done and very exciting!

I love cryptids and I love this! Very fun idea and seems like it’d be fun to play. I like that you decide your skills as you go and assign the dice strength as you go. There are examples of them kind of given in there and with the pre made cryptids, but I wouldn’t mind a small list of example ones and what they could possibly be used for.


The one thing that confused me the most was the d4 and d6 vs the d8, d10, and d12. It talked about assigning d4 for things you’re not naturally good at and d6 to things you're naturally good at, but it talked about the d8-12 as the 3 skills. Are the d4-6 for just general actions? But in the examples for the cryptids it was written like the Skills. Maybe I misread though. I read that section a couple of times because of that so possible clarification may need to be written. 

I feel like the theme and setting are really fun though! The Starvation & Exposure are also really cool! Well done!

I love that you hit on and were inspired by all the themes. I think the setting of it is great, beautiful, and fun. Seems very open to whatever kind of adventure a group may want to play.


It’s very system agnostic, which is cool but I think it’s good to have a little more definition. I see on a comment below that you planned on building it in 5e. I think that would help people be able to envision it more and be able to adapt things to whatever system they’d like.


I could see having once shots in this setting where you roll for what location, dangers, key characters, and what type of adventures you have and then getting to play it quickly.


Enjoyed reading about the world you’ve built! Would be interested in seeing it develop even more.

Great read! Very fun and funny! It didn’t straight up match the setting for the game jam, but the game also doesn’t say it HAS to be fantasy. Players could easily be goblins smacking ass in a modern setting. Great work! You should be proud of this.

Really enjoyed this. Seems quick and easy to pickup, learn, and play. Love that the players are kind of the “horrors” which naturally would lead to fun shenanigans. Especially depending on what the dice decide on events and settings. Well done. 

Very fun idea! You say the name and you pretty much understand the concept immediately. It seems easy to pick up and play. I like the premise of making it 7 days. I can easily imagine each session as one day with some sort of threat to be dealt with or if we wanted to, we could do the whole week in a single session.


Fun theme and there’s good prompts when creating characters to help players help build their world/school/relationships quickly so everyone at the table can feel part of that world.