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FieryDashes

11
Posts
1
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10
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A member registered Aug 20, 2018 · View creator page →

Creator of

Recent community posts

This was my favourite game! I loved the reactions of the people in the stand, it was very funny. And the game worked well as well. My first playthrough my box had 250k in it, which made the stress beforehand all worth it. I like the style of the game, and the sound design adds to what makes this game so funny to me.

The game is cool and fun, though it was a bit confusing at first for me, since I usually hang around to shoot instead of progressing. Maybe that's just my weird brain in action. Having limited ammo was challenging, though it was easy enough to just use the knife without dying. 

I was confused at first as I just clicked forever and ever, until I realised you can publish your games and gain a perk out of it. You can just submit early games and spam perks, but playing the long game was worth more since you get more money out of it. It would be cool if you experienced bugs through development or burnout etc., and had to either retire the project, like going on hiatus, or spend time fixing bugs. And then you could hire a developer to focus either on projects or just bugs. The game is cool overall though, like a break from development to make your fantasies of shipping a game come true elsewhere.

At the start I didn't really know what I had to do, or why there were blocks/storage below me. The mechanic was also confusing (though that's just a skill issue). But the game became fun after I struggled through and it started to make sense. It's a cool game!

This game is addictive and fun. I don't know how you balanced it, but every time I failed I wanted to try different strategies and get further. The game embodies the theme, as you can buy more dice, but that alone isn't enough for long. Or you can save, but if you save for too long you're also screwed. Or i you spend all your money on extra rolls then eventually you just can't continue if your dice can't get to the target.

Voted for community favorite - Deniell de Vries - Spaghetti Code

The game is a bit slow paced and the controller's pivot point isn't in the center of the character so the movement is a bit weird, the game is cool and being able to throw limbs is fun, but I can't access most of the level because I end up in water at the bottom that stretches for pretty long. I also can't attack the rat, but the game's aesthetics and music is cool.

The game is a little confusing because I'm not sure what is going on when I drag stuff around, there doesn't seem to be feedback and clicking on things don't do much. But slacking off was fun, playing the duck game. I love the wehaa duck sounds. Fun game, little confusing.

The game was fun to play because once you get going you can ram anything in your way without stopping, even trees. I enjoyed it, even though the controls are a bit weird, having the car stop immediatly instead of slowing down over time. But that inspires you to continuosly ram everything. Not sure why the decoys are there since the poachers just shoot in one direction and they don't seem to chase the rhinos. Fun game though!

I like the game, though I'm bad with 2D games in general so it was hard for me to play on easy mode hehe. There was also slight input-lag that made it slightly harder to play than necessary.

Download the game from https://fierydashes.itch.io/meat

This is my first game ever, I hope you enjoy playing it. You can support me by donating, though the game is free to download. It is very short but it might be interesting. Also, I am already working on a different game that will be more fun and maybe rage inducing to play. So stick around and wait for a post from me again.