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FigyTuna

19
Posts
17
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A member registered Sep 18, 2017 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! I'm trying to figure out why so many people are having trouble after a couple of rounds, I cannot recreate this issue... I wonder if it's not clear enough that you can only give commands to cats! In round 2, the player must command a cat to get milk from a cow, then give the milk to a snowman, then they must use a cat again to take the ice cream from that snowman and give it to a frog. No going directly from cow to snowman or snowman to frog. That's my best guess as to what is going wrong, someone let me know otherwise please! And thanks again!

Thanks for the feedback! I've made some quality of life changes recently so hopefully that fixes things!

Thanks for your feedback! I agree, making typing errors is still pretty frustrating, even as I playtest. I added a quick reference and made some other post jam balance changes now but I would have liked to add auto complete if I had time. Glad you enjoyed!

Thanks for giving it a shot! I've added some quality of life changes post jam that hopefully make things a little more playable.

Thanks for trying it out! Glad you enjoyed the walk haha!

Thanks for the feedback! I made some updates based on your comment and other folk's comments. The screen resolution is now lower, some commands are on screen for quick reference, and some general difficulty balance too!

Thanks for the feedback! I would definitely have liked to have all the options pop up like autocomplete but couldn't get to it in time. The command options are listed in the description in case that helps! Thank you!

Update: I added the ability to reread help messages by pressing "h" and added more messages.

A good rhythm game is the way to my heart. Love the animation and the theming! Sometimes I would trigger 2 notes at once causing me to fail. otherwise a great experience and creative take on the theme.

Thank you!

Thank you! Glad you enjoyed.

Thanks so much for the kind words! I spent a long time on the music especially so I'm glad the effect seemed to get through, and that you enjoyed the concept.

You're right, it takes some investigation to figure out what to do... I added that tutorial and even removed a bunch of fluff that was muddying the experience but I would try for an even more cohesive experience if I had the time. I'm really happy that you went through the trouble of learning the game despite the confusion though, I really put a lot of love into this one!


Reviewing the tutorial messages is a good idea... For now I'll leave a screenshot of all the messages in case it's helpful to someone in the future:


Also to address your other confusions:

  • When you fish off the edge, it's always a random item based on the theme you are in (space, nature, desert, lava, fantasy, tech, or void) and the type of fishing rod you are holding. The panel you stand on doesn't matter (although that would have been a good idea maybe) but the panels and other objects close to you determine the theme. The chances of fishing up an item based on theme and rod is hinted at by the items floating in the background, although sometimes the items you see are from a theme you WERE in moments ago that are still hanging out. There is no reaching out certain distances or skill factor or anything, just pick a spot and start pulling the slot machine.
  • The pets were a bit of an afterthought (shout-out to nicoleperson for all of the art for the pets though!), they eat fish and find tiles for you and not much else. Fish are found using one of the four kinds of fishing rods you can randomly find. If a pet is standing on a fish, it will eat it automatically after a while.

I like the atmosphere. Always nice to see someone brave enough to tackle a 3D game.

Fantastic artwork as always. A good story too, it had me on the edge of my seat...

Wow, you can tell there was a lot of work put in to making each scene unique. Plus menus and lore, this took some work! Neat concept too!