Thank you for reporting, the current build is a bit outdated, so a few bugs that I've already fixed like this are still present, I should update the demo soon. This version of the game will only contain the first dungeon, while I'm working on the full game that will have 12 dungeons in total.
FilthyDrawings
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Hey, thank you for reporting all of these! Currently there's no way to backup saves, in the next version I'll make a downloadable version available since some recurring issues seem to be due to the browser version.
I'm trying to reproduce the poison bug, maybe I accidentally fixed in my current version but I'll keep an eye for that. Antidote bug is fixed for the next version, thank you again for pointing it out, and the status icons seem to be an issue with the browser version too.
Luckily everything should be way more stable in the future non-browser version!
Oh, I see. I do use Brave too, and there's noticeable performance issues with it when playing web applications, especially games. The alt+tab issue happens even with the standalone game when I test it, so I'm still investigating it, unfortunately, but the lag itself is definitely a chromium thing.
And thank you for your comment, I'm glad you're enjoying it!
They all attack after your turn and have slightly different stats, some having higher damage, but their true worth is in their different gem slots.
Every pet has 3 different gem slots (you start with a single unlocked and when you level your pet, up to ten, you unlock the other two). These slots differ from pet to pet, and determine which gems you can equip on them.
I'm planning for gem farming as the endgame content, with the arena acting as a boss rush and an easier way to obtain them. With gems you will be able to increase your power even further, with percentage based increases.
I was about to ask what logicalChase said. Saves between versions tend to have a few issues. I'm currently working on a way to export and reimport saves in order to fix that, a lot of major issues come from saves between versions. I apologize for the inconvenience, I'm working my best to fix it on the next versions!
I'm glad you're finding the game fun! I plan to include more of these types of events in later versions!
And about the drop rate, it doesn't affect the quantity you get, since it's set within a certain range, it only affects the chance of an item dropping from the enemy but since in this case Soul Shards are 100% guaranteed to drop it doesn't really affect how many drop.
I do understand your side, but I have to say that I advise that you start a new character. Not only a lot of things are rebalanced and added to the shop only in a new save, but for now old saves will break things inside the game and make some features inaccessible. I'm currently working on an internal save tool to allow players to keep saves between major versions, but for now old saves are certain to break stuff.