fintopiccante
Creator of
Recent community posts
Thank you soooooo much for your comment! it took more than 430 single photos! the complete process was something like this: we made a video in real life, then we used the camera to take photos step-by-step from it and finally we compressed and massively imported all the images in GDevelop. Now we would just have the energy to sleep like the person in the jam thumbnail ahahah <3
ok, we have finally found some time to work on the project, and this is the weird set we prepared to create our stop-motion photographic fake-3d FMV street/corridor:
we made a video in real life with a smartphone, then we decided to take many photos (~ 420 frames! sic!) from the video using a polaroid snap touch, and then we tried and found a way to upload the “screenshots” massively in the engine we are using [GDevelop] (more on this method later on another post maybe!). in our theory this will let us recreate the feeling of a first-person exploration, starting from consecutive still images! stay tuned for news and thank you for your time <3
Thank you Ludipe for hosting this jam, great idea! We are working on a crazy concept that we hope to convert into a short playable thing: our personal way of being unproductive will consist in making a game that simulates a 3D first person view, but every frame of the game will be made from photos taken in real life with a digital polaroid, and players will perceive it as a seamless exploration in a three-dimensional virtual world (or, at least, we hope so)! will we ever manage to make something like this? Stay tuned if you're intrigued, 'cause we're planning to use this thread to post updates, photos and other curious stuff from the creative process! And many, many thanks to everyone of you for your attention! <3
“Calm, see me” is a playable prose poem, a personal reflection on loss, both hypotetical and real.
This game is a little gift intended to be played by those we love.
Thanks to our family for all the support and the drawings that appear in the game.
[The HTML version of the game embedded in the page is complete and free. The payment is only needed to support us, add the game to your personal library and access the Windows/Mac/Linux builds (and maybe some extra surprises in the future!). Thank you! ❤]
Game page: https://fintopiccante.itch.io/calm-see-me
Discover our fintogioco [made-up italian word for ‘faux-game’], imagined during the Game Mockup Jam (hosted by Hairic Lilred) and somehow inspired by its third optional theme: “We are in 3d, but actually it's all just cleverly painted”.
Dr. Trompaloglio and the disorientating case of Feick Thrydee is a non-existent first-person 3D hidden object adventure about the weird story of an art critic and his obsession for a mysterious author of three-dimensional Trompe-l'œil paintings.
Read more on this concept here: https://fintopiccante.itch.io/dr-trompaloglio
Thank you for these words! They mean a lot, really! Yes, we totally agree with you: as we were working on the idea, we noticed the points of connection with Superliminal, even though one of our favourite examples of perspective puzzles we had in mind is Tale of Scale, by Rat King (it should be still available on Kongregate if you want to try it)!
Also, yes we would like to keep existing art, ideally using some of those old and very complex compositions full of figures, objects, etc.
The idea of mixing the story of paintings and works of art with the story of Dr. Trompaloglio is great, thank you again for everything <3
we always love some hybrid tamagotchi-style game with elements from other genres etc.! <3 You know what would be great too? Imagine if, during the night, you had to deal with problems caused by your errors during the day (so if you are making mistakes in the food minigame, that night your pet will haunt you with specific challenges, ...)!