Digging the concept so much like.. wizards and skateboarding?? Too cool :D The designs and pixel art really pop, it gives me the Nitrome-esque energy of being super dynamic and juicy. And Radcula is the best name ever. Would love to play this game!!
Fantastic work! It's neat seeing a THPS inspired gameplay distilled to something 2D and working on mobile. The artwork is really cute too, and I adore the concept of the mimic ramp!
skate and mage... this just can' t be bad, only awesome and the mockup looks great! I love reading that this is not playable... yet! :) Great job! Keep it up
The sharp visuals have been mentioned, but there's also a lot of the love in the details of this work! A few examples: collecting M-A-G-E (ala S-K-A-T-E in the THPS games), the ability cooldowns matching the state of the game on-screen, and even the tears of the sadly-frozen snake...
To me, those are things that make it seem real, like a game that's available right now~ Great entry!
Comments
Digging the concept so much like.. wizards and skateboarding?? Too cool :D The designs and pixel art really pop, it gives me the Nitrome-esque energy of being super dynamic and juicy. And Radcula is the best name ever. Would love to play this game!!
Thank you! I'm really glad you liked the mockup and game-world. Hopefully I can make something more playable one day!
Fantastic work! It's neat seeing a THPS inspired gameplay distilled to something 2D and working on mobile. The artwork is really cute too, and I adore the concept of the mimic ramp!
Thank you!!! I was really pleased with that design, every good fantasy game needs a fun/silly Mimic.
yes! we all need more skating games, thank you for creating this! ❤️
also, Radcula is an incredible name :D
Thank you! I was laughing that it still works as an anagram for Dracula.
skate and mage... this just can' t be bad, only awesome and the mockup looks great! I love reading that this is not playable... yet! :) Great job! Keep it up
Thank you! It's an idea I'd love to keep expanding on.
The sharp visuals have been mentioned, but there's also a lot of the love in the details of this work! A few examples: collecting M-A-G-E (ala S-K-A-T-E in the THPS games), the ability cooldowns matching the state of the game on-screen, and even the tears of the sadly-frozen snake...
To me, those are things that make it seem real, like a game that's available right now~ Great entry!
Thank you!!! I really appreciate you noticing the little things.
Giving the snake lil' tears had me smirking, I assume he'll thaw out and be fine later.
Cute concept! I could see this working really well for a mobile device!
Thank you! The mobile game screen-layout is so fun! Accommodating all the different aspect-ratios would be a nightmare though... :(
Really cool concept! :D
Thanks! It had been an idea sitting in my notebook for a month or so prior to the jam.
Very nice visual style! It looks so polished.
Thank you, I'm glad you like it!
huh, looks like something I would see from nitrome or something. Pretty good
Thank you! I love Nitrome, so I'm glad the influence shows.
Yeah, I’ve just started playing their mobile games but I love their work and art style!
Yeah, their mobile game pixel art is second to none. Leap Day is one of my personal favorites of theirs, the colors for that game are extraordinary.
Leap day had great art but I personally think that Rust Bucket was kind of the nicest ones they made, great puzzles and simple enemy designs