Thank you!
Ahmet Fırat Usta
Creator of
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Thank you!
Yeah, the builder could use a little more love, especially when it comes to choosing which tube you want to place on which stud (and placing bricks under other bricks, rather than above), maybe one day! haha
The music is by my dear friend Overwater, you can find a link to his bandcamp in the credits of the game if you want to hear more!
Simple and relaxing little game, I wish I could select the color of my bricks' but to anyone else wishing the same, you can randomize (I think) the color of the last block you've placed with the mousewheel, which I don't think is mentioned in the tutorial.
I also like the relaxing music, and the camera mode is a nice addition and makes me wish I added a similar feature to my game.
Thank you! Be sure to follow the development!
You can bring the developer console up by pressing tab. Currently there aren't any commands other than "showcase" which replaces your slimes with special slimes, unlocks all upgrades and gives you a lot of mana. To use the command type it into the input field in the developer console and press enter. Press tab again to take the console down.
You can get rid of slimes by;
A) Combining two into one with the cauldron.
B) Feeding them to the devourer.
C) Or simply neglecting them until they are taken away.
Thank you for your compliments! Make sure to come back after the jam voting period ends as I am planning a big update for then.
It actually is the vibe I wanted! I love clicker/idle games and wanted to make one.
The trick with what you wanted to accomplish is to get the dispenser up and running and set it to 3x speed before setting the speed to 100x, which will keep your slimes from being taken away.
Thanks a lot for playing!
The pause menu deal I'm aware of, I'm thinking of putting an actual icon for browser builds only in the future. It's also a great idea to let players see spell costs beforehand, so i'll add that in as well. Be on the lookout for after the jam period ends because I'm planning a big update!
If you're open to suggestions, I'd add more controls like you said for a more elaborate research/fine tuning experience. If you want to make sure this doesn't add a massive amount of work in the name of new unique creatures for the eventual new elements from failed experiments, you could add a catch-all element like "garbagium" or something which you get from all failed experiments.
Thanks for playing the game! I'm aware of the mana collection annoyance, what you can do to remedy that is to click on an empty area and drag over multiple mana orbs to collect them. (In other words, drag/swipe your mouse across mana orbs while holding down left mouse button, this will collect every mana orb you drag your mouse across.)
I am also actively developing and will update the game after the jam period is over so feel free to check later for a better tutorial and more responsive controls!
I must admit I have a soft spot for ASCII games but this one was just great. The SCP-style text was funny and engaging, the pet itself was adorable, the cooking mechanic was surprisingly elaborate but not overbearing. This is one of my favorite games of the jam and I can't wait to see where it goes.
I'm not going to lie, for some reason I was not expecting much going in to this game. But I was pleasantly surprised when I actually really enjoyed it. This is honestly one of my favorite games to come out of this jam and I would love to see this expanded on. I will definitely come back to play this later.