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FireFlyForLife

15
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2
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A member registered Nov 01, 2019 · View creator page →

Creator of

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Always fun to have such a community driven experience in the jam!

Cool idea to be a math symbol and combine numbers into attacks! Though throwing out infinity in the first second doesn't invite creativity with the mechanic that well.

Looks quite pretty. Though slows down to a crawl when the infinity attack is used.

Fun take on idle game, you click on opponent agents to get currency.

Getting some automatic resources is fun at first, but it doesn't scale in a satisfying way, it doesn't ramp up to bigger numbers quick enough.

Extremely cute graphics!

Was stuck at first, but after reading other comments here figured out I could move pizza pieces in the TAB mode.

Completed the two levels, but they didn't really have a puzzle element. Just get them together and wander to the exit.

Oh and fitting tune in the background!

Unable to play this on a double monitor setup. Game has it's eyes set on my entire desktop space. leading to half the game not being visible. Don't think there is a way to place stuff on the ground (or maybe ui was underneath my monitor?).

The justification for the theme seems quite weak too. Adjusting the scale of an object is something you do in the Unity editor, not an creative take on the theme.

Quite difficult shmup where you build your character. I am not sure what the brick is supposed to do, it seems to just give you a bigger hitbox.

But quite fun to play and try out range vs melee style.

Just don't forget to put on some weaponry before the first round. As you will get stuck otherwise :D

Unfortunately got stuck in the second room, no enemy spawns and I cannot continue at the top.

I liked the idea of having a little guy inside you that has to do the healing you have to switch to. But could not get to see that :(

Honestly not sure what I've just played. I think I slapped some bats, that was okay.

The controls are very jank, seem to lock you in place at random and there is always a sphere floating above you. I am not sure what the goal of the game is.

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Engaging gameplay loop that invites risk and reward. Took me a couple tries to beat the 80.000 points threshold. Though a shame it cuts off. I would have liked to see how many points that run could have gotten!

UI is very pretty. Though the popup screen for choosing a new block will obscure the entire board, leading me to guess quite a few times which color I should pick.

It is missing sound, which would have been quite nice for giving placing the blocks more feeling on impact.

I loved the scaling implementation, it was always a small surprise which new thing in the level would be modified.

Art style and lack of sound made it feel more static. But congrats on your first release! I enjoyed playing through it.

Cute idea of tipping the scale of the level with your snail body! 

Though the execution is a bit basic. None of the levels really challenged me, or gave me that AHA! moment.

Still an enjoyable little game with a polished look.

Just downloaded the Linux version in desktop mode and added it to steam as a non steam game, also set the included image as the game art.

Everything worked out of the box :D

Very fun game! Satisfying driving, been playing it loads on steam deck on the train :)

Fun idea to be able to move a random amount of platforms. The movement was a little stiff & the blocks wouldn't move that far unless I had some extra space on my 2nd monitor to put the blocks a bit further.