Thank you! Yes it is pretty hard, it needs some balancing already working on that, also changing the character to attack in the direction of the cursor and adding up+down attacks, Unfortunately I didn't have time to add an ending to the game, but I will, also a bossfight too.
FIREHIVE
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Thank you! I know and I was and still am a little bit sad about it, I wanted to have a total of 3 enemies (1 fighter, 1 archer, 1 mage) and more rooms, and 1 boss fight at the end, but I plan to expend on it at least for learning purposes and reach the vision I had for the game, given it is my first game it is kind of a prototype only.
Thank you! I wanted to but ran out of time, I also wanted to make some interaction between the 2 during the last fight (which was supposed to be a bossfight), her waving her hand at him and when he got to her they would have a small interaction that healed him 1 heart from time to time during the fight.
Thank you! Yes I thought about it and told myself I'll do it if I have time left since there was a lot I wanted to add, but had a lot to do and ended up not doing it at the moment because it was playable like that (ish), I tried a little bit to make it change attack direction if you press another movement key, for example you attack right then press A and the 2nd combo attack would be left etc. But again I thought I can spend an evening doing something else on the game than getting caught in small details, but I plan on expending on the game, add more enemies and some bosses and will use the cursor to choose direction of attack.
Thank you for the feedback! I really appreciate it! The gameplay was supposed to be even better and a little bit more juicy with 2 more basic enemies, a mage and an archer, typical D&D RPG classes and in the future maybe I will implement the bosses from the other reply I made. And yea I knew about the bug of longer dash but I thought I fixed it haha, apparently it came back.
Hello, I had many ideas for the game but 1 week wasn't enough since it is my first game, I was planning on adding at least one boss this time. My first ideas were exactly that, to play around the names of the keys, especially some bosses like:
- "space" and "enter" bosses together "space" jumping around and damaging the player and "enter" dashing into the player
- a CTRL+ALT+DEL boss with an attack that would remove one tile from the floor and keep doing it, but then I remembered I was already using Del as Esc's girlfriend, but maybe I could use the other Del and make it her evil twin or something?
- another boss made up of the 4 arrows that would have attacks as one boss but also separate into 4 and they would dash into you randomly or in patterns like the Mantis lords boss in Hallow Knight.
- a snake-like boss made out of the 1-9 numbers that would have some attacks
Maybe I will continue it and actually make it a full game.
Low poly modelling is really easy to do/model, but if you plan on having hand painted assets it becomes more difficult unless you know kinda how to draw ex: ).
But if you only use pallets for flat colors and make good use of lighting/post processing from unity you can make it look beautiful too ex: ...
You can take a look here, it's an interesting source of information imo https://sundaysundae.co/how-to-make-low-poly-look-good/ .
As for the 3d unity programming.. it can be a little overwhelming for beginners if you plan on having complex systems, you can still try it if you think you have enough time, after all you get more experience from it even if you don't finish the game completely.