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A jam submission

White DeliriumView game page

Top-Down High-Score Bullet Hell Shooter for GMTK Jam 2020
Submitted by Fiskyfisko (@fiskyfisko) — 4 hours, 50 minutes before the deadline
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White Delirium's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#244.2374.237
Overall#534.1454.145
Presentation#1154.3164.316
Originality#4123.8823.882

Ranked from 76 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Bullet Hell Shooter with no controls - Your character does stuff based on what's under your cursor

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 50 to 31 of 50 · Next page · Last page
Submitted

I love the art and the concept seems to me like a good idea! It's little to ohard for me though

Submitted

Such an addicting game.  The art is on point and controls work nicely, and really keep you on your toes. I kinda wished that there was more than one life, so wouldn't always have to start at the beginning, but could keep enjoying a good run, but of course like this it's more challenging.

---
It would help a lot if you would rate my game as well, it's my first ever so would really appreciate the feedback! Thank you

(+1)

I got 143 second in the 10 minute i played. that game is really fun. sometimes a few of the enemies that are only standing around spawned into me or right in front of me. a little help with indicators at the edge of the screen for enemies outside of the screen would be a nice little assist. the artstyle is fantastic and i quite liked the music. overall a pretty solid gamejam game.

Developer

Thank you for your kind words!  I might makes some indicators where enemies are.

(+1)

got me so addected its i've been playing it last few days bro i got 135sec , the static enemies are really anoying !

Developer

Thank you for playing!

Submitted(+1)

This was so good! Loved how the music transitioned and how fast the gun starts shooting. My friend and I raced to see who could get 120 second first and I managed to win but he got 134 seconds afterwards.


Are there more enemies after the ones that shoot 3 bullets at once?

Developer(+1)

Thank you for playing! You got pretty far :D lots of people don't even get past 50 sec. There isn't more enemies after the 3 bullets  ones.

(+1)

Very cool, polished and elegant!

Developer

Thank you!

Submitted

Simple and elegant. Honestly seems like perfect execution and it's a lot of fun too!

Submitted(+1)

45sec.... once I learned how to reload! :)

Great game.... one of the best so far!

Developer

aaa you could try lasting a little bit longer :D music changes at 50 sec mark! Thank you for playing!

Submitted(+1)

Great game with cool concept.I can see the work on polish payed off.It's very difficult game for me.But I still love your game. I got so much fun in your game. Well done!

Submitted(+1)

Amazing game, everything was smooth as hell and the polish was insane! The only thing I would have liked is for some slightly more intense music, it did get better as the game went on but the first 60 or so seconds felt more like a relaxing stroll rather than obliterating skeletons. Something more like the main Doom theme would work better in my opinion. However, this is a small detail and overall the game is an absolute masterpiece, I can't believe you managed to make this in 48 hours, incredible job!

Developer(+1)

Thank you! Better music with more layers is planned. :D

Submitted

An elegant topdown shmup.

Submitted(+1)

Great game, I loved how the music slowly ramps up in intensity!

Out of curiosity, did you at any point try giving the player control over firing with LMB?

Developer (2 edits) (+1)

Thank you for playing!  I actually didn't try that , the idea from the begining was to not have any inputs. That's why it's out of control.

Submitted(+1)

Of course, makes perfect sense and works great as it is! Did you think about putting a dash in at any point in development?

Developer (1 edit) (+1)

I was thinking about it, something like a quick swipe over your character could make you dash, but I tought that's too complicated for a game that lots of people will play for a minute or two.

Submitted(+2)

Thoroughly enjoyed it. The presentation and gameplay go very well together. I love how reloading works. Maybe you could have added a *click* sound effect on a finished reload and an empty clip though since I ended up trying to fire my gun prematurely a few times.

Developer(+1)

Thank you! there actually is a reload sound but is not very well timed, also your last bullet fired sounds differently. I'll sure improve these sounds.

Submitted(+2)

I can smell the Devil Daggers influence in this and I love it. Seems like we dipped into the same sauce for this jam.

Developer(+1)

ahaha someone knows whats good :D. Thanks for playing!

Submitted(+1)

This is absolutely my favourite game so far, I love this so much. I'd love to see this expanded on after the jam!

Developer

Thank you! I'll see how it goes :D

Submitted

More lifes... Please!🥺🥺🥺

Developer(+1)

Hello, Thanks for playing! These games are usually 1 life games and you have to survive as long as you can, It's about not making mistakes and improving. More lifes would not help with that.

Submitted

That's sooo good ! The fact that everyting is controlled by the cursor is a really well-thought design (i mean, because it works well)
but i don't really see what's out of control

Developer (1 edit)

Thanks! It's out of control because you don't press any buttons. Everybody can interpret differently what out of control means.

Submitted

This was surprisingly very very fun! great presentation. I really enjoyed the reload mechanic.

Submitted

Wow, that was awesome :D 
I will play it so much more!

Viewing comments 50 to 31 of 50 · Next page · Last page