Very unique concept! Although the game left me wanting more, that is often the case for game jams. I very much enjoyed the micro-managing along with choosing who to send where. The traits affecting the results is a really cool idea, but I wish it wasn't so restrictive. I sent every hero I got to go investigate the graveyard but nothing ever happened D:
Fishy_F1shy
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Really interesting concept. I love how it feels like you're playing against yourself rather than playing against the game like normal tower defenses. My only gripe is that I want to make my defense as strong as possible but if I do so, then I can't beat it and have to restart. I know that's part of the strategy, but I feel it would be more satisfying if there was more ways for you to overcome the defenses when you are attacking without making my defense weaker. Great game!
Solid idea and I think there's potential here. With it's current length, the game felt more like a tutorial for a game instead of a full game. I never ran into any situation like this, but I was a bit worried with the random movement that I would get into situations where I couldn't win no matter what. Multiple dice is a great way to limit that bad rng but with more difficult levels, it may be an issue. Great game!
Super enjoyable game! Although the levels didn't feel particularly challenging, it was still fun to manage the movement and actions in the most optimal way. The icon to show what ability with be facing up on the potential move area was great! The one complaint I have is that the auto move path would favor one way over another. For example, if you wanted to move up 3 and left 1, you could only see the preview of one option. There's 3 separate faces of the die that could end up as the top depending on the roll order, but I could not plan ahead for any path other than the one given to me. Overall, very well done!
This has a ton of potential! The game is super enjoyable and satisfying. With more content and an game explanation of how the core systems work, I could see this being a full-fledged game. One piece of feedback I have is to maybe make the player invincible while dashing as I often got hit while dashing around. Or maybe if you don't want the player to just dash through the attacks, maybe getting hit while dashing could stop the dash in it's tracks, but doesn't damage the player. Either way, well done!
The concept is solid, the idea could probably be explored and twisted in unique ways with a bit more time. My main feedback is that some randomly generated combinations of dice seemed impossible. The game might benefit from hand crafted levels that can focus on tricky jumping puzzles involving the dice platforms. Overall, well done!
The concept is super unique! The ice explosion ability is cool but frustrating. Walking faster than the projectile speed often lead me to walking into them. A cool way the frost roll could be balanced is to let the primary projectiles do double damage to enemies. That way it would feel rewarding while remaining challenging. Good woork!