WAAAAAA, didn't expect to get jumpscared but i can’t say the arrival of the little red guy didn’t surprise me! it’s very fitting for the game’s theme, and there's a good concept to explore here :)
flashtreatment
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the music is truly beautiful, and the environment is absolutely dreamy. as i wandered around, i found myself filled with questions about this intriguing world. the giant sword immediately caught my eye, and the glowing stones and mushrooms are just adorable! it would be fantastic to see an update someday—maybe keeping the walking sim aspect while adding more narrative elements. such a lovely little game!
it was really fun, but i had a few issues at the start: i don't have a qwerty keyboard, so I almost didn't make it past the intro (but that's a me problem) maybe finding a more universal key than "z" could solve that issue! also, the music sometimes glitches, with the last note repeating when you scroll down or switch tabs. honestly, it's just nitpicking, but aside from that, the game is visually stunning, the music is awesome, and the concept is cool!
I really liked the subtlety of the hallucinations. Unfortunately, I couldn't make it past day 3, but I really enjoyed how the game turned into a kind of investigation. I also found it interesting how it focused on the calmer side of the theme, because despite the tense atmosphere, there's something comforting about this game! Great job!
The artistic direction is very cute! A health system could be fun in future updates and maybe the character could slow down each time they lose a health point to add difficulty! the death screen takes a while to load and it makes the tension go down which is a shame considering how much you want to dive right back in!!! Incredible work, well done!