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A jam submission

Stock Up Clock OutView game page

It's Always Sales Day Everyday!
Submitted by Fallacy Studio, Codebolt, riko, Jesscapade, Herman Wu (@hermanimates), Autumn M — 5 hours, 41 minutes before the deadline
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Stock Up Clock Out's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#303.8973.897
Overall#473.8103.810
Theme#913.8623.862
Game Design#963.7593.759
Audio#1043.6553.655
Fun#1113.7243.724
Graphics#1553.9663.966

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player stocks up the shelves in relative peace before the customers flood in, forcing the player to clock out with their lives

Did you write all the code and made all the assets from scratch?
All code and assets besides the font were made from scratch

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Comments

Viewing comments 24 to 5 of 24 · Next page · Last page
Submitted(+1)

Having to build your way up to the end is such a cool concept! Only to then have to come back down to open the store and rush to the machine results in fun and intense gameplay!

The visuals are expressive and have an art style that's eye catching. The audio is just as expressive, with the sound effects matching the action they're paired with and the music changing with the current phase in you're in (building or escaping).

Very solid game 👍👍

Submitted

it was really fun, but i had a few issues at the start: i don't have a qwerty keyboard, so I almost didn't make it past the intro (but that's a me problem) maybe finding a more universal key than "z" could solve that issue! also, the music sometimes glitches, with the last note repeating when you scroll down or switch tabs. honestly, it's just nitpicking, but aside from that, the game is visually stunning, the music is awesome, and the concept is cool!

Submitted(+1)

The box spawning and stacking were really fun, nice work on this!

Submitted(+1)

nice one, great idea to let the player create it’s own level!

(+1)

Bro this one was one of the BEST game that i played on this jam till now. Your team clearly put in a lot of effort. Good luck with results guys 🫡

Submitted(+1)

Hee-ho. Cool idea and gameplay. Good game

Submitted(+1)

Absolutely loved the art and writing for this game! The concept is also very neat, a "do it yourself" platformer where you design your own level (and then watch in horror as you fail to climb it haha). Took me a couple of tries but I managed to beat it! Fantastic jam game (':

The timer being forgiving is also nice, saved me from getting locked out a couple times

Submitted(+1)

Great fun to play, took my time preparing for the angry customers, great game!

Submitted(+1)

It was so much fun to play your game I really loved it<33

Submitted(+1)

Struggle with the click and drag part at first, but Really fun overall!

(+1)

Great job on the game! The idea is really cool, and the art is very appealing. However, I found the control scheme a bit confusing, especially with the interaction. It would be nice to add another key for that to make it easier. I also noticed that falling from great heights can be frustrating since we have to recycle the same pieces. I'm looking forward to seeing how the game evolves!

Submitted(+1)

Really nice game feel in general! The art and sound design are very good also. The thing i didn't really liked is the controll scheme. Having movement options left and right in the keyboard (WASD and arrows) but having only a jump button in the upper arrow felt weird to me, as i move with the arrows. Then I realised I may be stupid, because the game only suggest WASD as a movement option and I could jump with spacebar. And this way I could have the mouse in my hand. Nevertheless, if I use wasd, the Z key gets uncomfortable to press. I think this could be fixed adding another button to interact. It also felt a little frustrating when I fall down a long way  because I recycle the same pieces to go up, and when I fall down is empty again. I am playing it the wrong way right? Let me know if that was the case haha, its late in the night i'll give it another try tomorrow. Really professional game you got here!

Submitted(+1)

Very cool idea for a game. It might just be me but I personally had more fun trying to beat it without the double jump. It took me a couple of tries to get a good run. Also I don't understand the purpose of the timer because it doesn't seem to do anything when it runs down.

Submitted(+1)

Very creative, fun and unique game

Submitted(+1)

Beautiful game. Very creative idea and good use of the theme. Simple but greatly executed idea. The only problem I could feel was maybe the girl is too fast. I had to be extra careful I wouldnt fall when I started to walk on a box. Anyway, this was a great entry !

Submitted(+1)

Really fun game. Only downside if yoy win but then the costumers get you you actually lose

Submitted(+1)

genius game design! nuff said! Great submission, gj!

Submitted(+1)

WOWW!! This is easily one of the most fun games of this jam. I don't know how you came up with the idea of building your own platformer game and then beating it, but it's so genius and so fun. Movement and jumping are super crisp, smooth, and fast. I also like how the pieces were reminiscent of Tetris pieces. Helped keep things familiar enough to not get overwhelmed on the first playthrough. Not only do you have a top game for this jam on your hands, but you've got some serious potential as an actual release here too. Very well done, fantastic submission. Good luck!  

Submitted (1 edit) (+1)

Very unique concept, I played for quite a while! A little explanation/tutorial would be useful, as I kept trying to stack boxes in the beginning before I realized you were supposed to be putting things on shelves. I also wish the boxes would stay after you diel, it feels really sad to lose a lot of hard work to build all the way to the top because you missed a jump. Regardless, it fits the theme perfectly and was overall really well done!

Submitted(+1)

controls are really good. the graphics too and the music fit just right. really nice!

Viewing comments 24 to 5 of 24 · Next page · Last page