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flatingofamily

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A member registered Mar 26, 2022

Recent community posts

It feels like modern games are walking on eggshells - avoiding risks, controversy, and anything that might offend. Studios are playing it safe, chasing trends, and prioritizing monetization over innovation.

Are we losing the bold, experimental spirit that made gaming great?

Do developers feel pressured to conform rather than create something raw and real?

Is the fear of backlash or financial failure killing true creative risk-taking?

Would love to hear thoughts - are we headed for a future of corporate-approved, risk-free entertainment, or is there still room for games that dare to be different?

Sounds like you’ve got the passion and drive  - now it’s all about getting in front of the right people! Have you considered showcasing your experience with concrete examples? Maybe highlight specific games you’ve moderated, communities you’ve grown, or bugs you’ve caught that made a difference.

Also, networking is key - jump into relevant Discord servers, gaming forums, and LinkedIn groups where studios are hiring for these roles. If you haven’t already, a strong portfolio (even if it’s just a case study of past work) could set you apart 

If you're into 3D horror games and want to avoid heavy coding, Unity could be a solid choice, but keep in mind - you will need some coding eventually. Unity has visual scripting (Bolt), which can help you get started without diving deep into C#.

Since you're a beginner, I'd also recommend checking out Godot - it’s lightweight, has an easy-to-learn scripting language (GDScript), and works great for both 3D and pixel-art 2D. If you're after really simple horror game creation, maybe even try Unreal Engine with Blueprints (totally no-code) 

Haha, that’s totally normal, bro! Learning from a tutorial is one thing, but making your own game is a whole different beast. For solid 2D/2.5D Godot tutorials, check out Heartbeat, GDQuest, and Miziziziz on YouTube. They break things down well and actually show real game dev processes. Also, don’t stress too much - just start building, and you’ll figure things out as you go