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Floh

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A member registered Apr 30, 2020 · View creator page →

Creator of

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I think we got really lucky with the team we pulled together, everyone fit into their role perfectly. Glad you found it to be beautiful as we did while making it!

Thanks! Glad you liked the atmosphere, it was definitely our top focus. With some time to apply the same focus to the gameplay hopefully we can make it fit the vibes :D

We definitely understand the issue with clarity on the levels after the feedback, glad you liked the visuals we worked hard on them! :D

Definitely proud of the atmosphere, thanks for the feedback!

Thanks for playing :D

Thanks :D

This is awesome! One of the better jam games. I like the unique mechanic.

It got very hard, which is fine, but it felt unfair when enemies would spawn in super close to the bottom of the screen.

Really nice design overall!

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Thanks for thekind words on the art and visuals :D

For the effect on the trees and waterfall, you can search occlusion masking shader to find content on it! It’s really pretty simple to make at it’s simplest form.

This was so original and enjoyable. A genius implementation of the mode theme!

It was very fun having a text based game that actually implemented some feeling of urgency and stress. Amazing all around. Nice art too.

The art was unique and fun! The abilities were a little hard to use, as the soda cup I found myself pre-emptively firing my ice cubes since the animation took so long and the spiders were fast.

Overall a funny theme and some nice art. I think level design was one of the strong points.

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This definitely has a ton of potential, simple games like this are the best. I think it was a little too easy for a while, where I could basically just look at the number that was required and press it.

Then once it moved to 2 dimensions (3 dimensions?) I immediately felt very overwhelmed. I think this has a ton of potential!

Still very fun and elegant as it is now though!

Overall the gameplay was pretty fun, the last part of the level was a fun challenge and a cool solution, but too short lived!

Also I think something was wrong with the parallax effect, it was a little hard to look at.

I wish I could play a little longer, but it was very fun while it lasted!