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Floke

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A member registered Oct 28, 2015 · View creator page →

Creator of

Recent community posts

The door mechanic is really interesting! It is a really creative way of interacting with enemies and the environment without actually fighting enemies.

I feel like this idea could become a quite good and complex game if you want to spend more time on it. The levels here were a bit simple but that's because of the time limit i guess.

I think the red damage flash is way too intense, it kinda blinded me haha

This is the first game that actually made me wonder "what's behind this door?" every time one opened.

There were a bit too many empty floors in my opinion, it feels like 15 out of 30 were empty and 5 out of those were storage rooms. I really like the surprising random ones, like the warped one or the brick wall.

The graphics and audio are also really well done!

Love it! The puzzles are really clever and I like that you can just undo your last moves, it encurages testing instead of the typical "plan it all out in your mind first" that similar games often have.

Yeah I suppose finding free art that fits together can be challenging

Oh I thought you always respawn with full health, my bad. I never realized the totems heal me, that could've saved me a few times xD

I just played it again and tried to replicate the freeze, but it did not occur again. Maybe I was just really unlucky there and found a rare error on my first try? I published the comment immediately after playing, yes, and I'm using Chrome

I got to the key boss now, it is really tough. I did not manage to get it to half HP even once in over 10 attempts.

I had no time for any audio, sadly. Would have loved to add some music and sfx, but I barely managed to complete the gameplay elements in time...

Great idea! The fact that something odd changes every time you open a door makes it really interesting, it made me feel curious every time I saw one. The combat did need quite some testing until I got the timing, died quite a few times there haha. The audio is very fitting, but in my opinion the different graphics styles feel a bit odd - there is a lot of pixel art but the characters have a hand-painted look, while he HP bars are flat-colored. The combination looks somewhat weird.

The game has quite a few annoying bugs though that kept me from playing it further. The map hitboxes felt kinda unpredictable, sometimes I could walk through a tree, sometimes a tiny rock would block me.
When dying in the later chapters, I got respawned with ~20% HP a few times which made the game very very challenging, but then I got respawned one time with my health constantly refilling. Also the season change made it very difficult to see my HP sometimes.
Lastly, after opening that door on the island and dying afterwards, the game respawned me but froze a short time after, making further progress impossible :(

After some bug fixing this game could be really awesome. Well done!

Nice idea and great music!

The gameplay feels a bit boring though. Someone knocked on the door at 10am, I didn't open since I was sure it was the murderer, then nothing happened for the whole day and when I opened it at 19pm he was still there. It feels like you're just waiting and running from left to right, some other tasks to do would be pretty cool!

Thank you!

The rockets aim for the leader and ignore everyone else, i think that is why they flew through your car :)

Thanks :)

Originally I wanted to do more power-ups, vehicles and tracks, but there was not enough time... 

Glad you like it :)

Thanks!

The clogging up is caused by the quite dumb AI, they just try to drive down the track, without dodging jammed vehicles... well, i'm happy they follow the track, that was difficult enough :D