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Thanks for the list! I'll look at all the the items. I do have trouble with peon being lazy :(

I'm curious, when you say "late game" how many earthquake did you do ?

I don't if it is supposed to be "late game", but I mean that bug/performance/data is preventing game progress/scaling-up with reasonable UX.

A. Peons are effectively capped at 16-20 (because player may easily lose more than half peons after earthquake, within seconds).

B. Earthquake freezes for seconds (and chrome prompts unresponding) at 10K or so.

C. A lv.6 catapult can incur a very visible stutter at destruction; any building beyond that will freeze for >=0.5 seconds.

D. Upgrade >=5K is very unlikely to pay back. Extra buildings/slots are expensive.

(I am a programmer)

I would say that these bugs, minus performance, are trivial to fix.

The performance problem is probably non-trivial because unity is hyper ineffecient, maybe unity physics + gameobjects should be avoided in the first place.