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fluffytheterrible6

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A member registered Oct 23, 2021 · View creator page →

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Alright so, I got this game in the Trans Rights In Florida Bundle a while ago and finally got around to reading it only recently.
I thought this games Premise was incredibly strong, a more  Meta Layer ttrpg that leans into God-Game type stuff in a way that hooks directly into the game mechanics themselves had been in my brain for a long time, and I might still end up doing a pitch on it myself. However, maybe it was just because I was personally too excited, but this execution leaves something to be desired for me.

I found a lot of the ideas here genuinely inspired, my personal favorite is Seer who as a player charecter gains the ability to roll on random generation/event tables as a player charecter. That perfectly pairs the "Old School RPG" games this is rooted with the high minded and arcane ideas its specific take has. Rulebook in strategist also achieves this to similar ends with the rulebook feat, using the simplicity of rules in these older games to its advantage by allowing you to twist them or invoke them at will. I also enjoyed almost all of the npc rules, the villains being based on popular negative player types was extremely cute and while I am usually a bit hesitant around symmetrical enemies and players I feel like it works in this case. The Archetype NPCs are all spectacular, and often made me smile. I do wish there were some more explicit rules as to things like "non-meta npc exclusive features" since all that is really listed is immunity when things like magic are called out as existing. 

I suppose my core... issue with this game is that I feel like despite its high minded and metaphysical premise and aesthetics, this game will mostly just play and act like a normal Old School RPG, which is cool if that was what you came for but I was hoping for something a lot more  narratively focused on that "weirdness". I feel like the games this wants you to play is like "this is a normal adventure game, but both you and the antagonists are secretly also weird cosmic beings" when I feel like there was a lot of potential to a game where you just Are Weird Cosmic Beings Adventuring.  Like it has a mostly normal leveling system, which is... fine I suppose but I feel like the game could have gotten away with starting you off extremely powerful with a premise like this. Honestly, If you wanted to fully commit to the bit of you being a cosmic entity pretending to be an adventurer you could make the entire "feat list" base kit for all METAs of that type, and then stack a more "normal" rpg class on top of that which does do traditional leveling and stuff. 

In general the games seems alright!!! For all my criticism the game seems like it would be fun to sit down and play with some friends and has a lot of neat little ideas in it that I just feel could have been explored further. 

Nobilis 3e has some pretty good ones! 

I am doing something a bit more on the surreal side, using Water and Sailing as a metaphor for traversing a dangerous realm in your dreams. 

What is everyone planning, if I may ask? 
Tell me your ideas, both mechanical and narrative, a little bit of history if your project has any.
I am just curious. 

Thank you!!!!!!!

So I don't necessarily expect a response here but  there is no like... charecter building portion to B.A.D right? You just get a +1 bonus to heroic actions, charisma and navigation right?

Thanks! Tell me how it is if you do!

I only really ever posted about PROWESS at the very beginning of the Jam but I am happy with what I put out. I just wish I had more time to playtest. I got COVID early into the month and was unable to bring together the mental strength but I have been working hard on it ever since.

This is my first full game I have ever properly finished. and it was mostly using all my normal techniques but on a smaller scale thing, most of my other projects are quite large so this is kind of a new one for me. 

Sounds awesome!!! 
I am gonna be working on a solo player fantasy TTRPG centered around dice tricks where the player fights monster-gods in service of more humanish ones. Not necessarily using any previously existing system but I love exploring insane roll resolution system and I can explain my plan if anyone is curious. It will take a lot of inspiration from Roguelikes as a genre and Shadow Of The Colossus