Seems like some good ideas may be there, but the execution is far too flawed at the moment.
I thought the game was being funny at the start because it took close to half a minute to actually start when I "pressed any key", I thought maybe some keys weren't valid.
There's not a lot of interesting gameplay going on at the moment; you spray, you bash. There is no decisionmaking, no reason to change things up, no limit on resources, or anything like that.
The wooden plank hitbox seems way short for its visuals; I had to keep scooting closer to enemies even though they were in range, since they get knocked back a little.
The spray stun is ridiculously long for yourself. Even after the eye rubbing animation is over, your movement and actions are locked for two more seconds or so. Combined with the extremely short range of the plank, this makes positioning mistakes (unfairly) costly.
All that is topped off by the fact that mouse sensitivity seems to be too low (at least subjectively; I didn't see a setting to adjust it anyway) which actually, does not matter, because the attacks follow your model rotation instead of your view rotation. This I would definitely change up; it may be easier for controllers than for keyboards but it is hard to aim like this either way.
Also, you can zoom in past your model.
As an aside, I wanted to stream this game for my friend as I'm doing with most demos but Discord wouldn't have it. I tried using the fullscreen option but that didn't help, and the second time pressing it turned it into a very tiny bar-only window at the top left which meant I had to kill it.
I loved it! Shame it's only a level, I want to play a handful of them.
The camera was a bit weird but once I picked up a controller it started to make more sense, the animations have great timing and the game flows really well, reminds me a lot of survival horror games but with a cute and arcade-y twist.
I bet you have your plans for the game but I'd personally try to draw more inspiration from survival horror games and add stuff like limited use items or enemies that can grab you, it can make traversing a room really tricky and tactical. Would be cool also if you had like a budget per stage and had a possible arsenal of gadgets or weapons like in Thief that let you stun enemies or hit them hard in limited ways.
It took a while to load the game and there were some stutters at the start but I guess they had something to do with the initial asset loading or something.
Otherwise it was alright even with the some jank, the enemies felt a bit to spongy so I ended up avoided most of them.
The visuals are fine and the maid looks pretty cute.
Takes forever to start, then after pressing any key, it once again takes forever to load, before playing Thundersound. Camera controls are incredibly sluggish.
Also frequently lags on using Items, picking up stuff etc. I guess everytime Godot has to load something in, it lags.
Immediately sprayed myself, nice. I like the animations. Died due to lag, froze the game for a very long Time, then I spawned back in, with the mouse gone and no way to control myself. Graphically also didn't update, but I heard swinging sounds when trying to press LMB. Didn't even let me Alt+F4 or exit otherwise, had to task manager out of it. Died at the black guy Room to some imp, can't be bothered to retry with having to restart again and again. The concept is great tho, its a really neat Idea, having to literally clean the Castle. Its just pretty unfinsihed and unpolished at this Point.
Great job on the visuals, the main character is very cute. The characters and environment work well together, though it was a little jarring seeing the castle(?) floating up in the air when I looked out of a window. Mashing a single, slow attack over and over got boring really quickly though, maybe you could implement a 3 hit combo? Or increase the amount of damage the player deals. Maybe spraying enemies before attacking them could grant a significant damage buff. If it already functions like that, I honestly didn't notice a difference.
Comments
Seems like some good ideas may be there, but the execution is far too flawed at the moment.
I thought the game was being funny at the start because it took close to half a minute to actually start when I "pressed any key", I thought maybe some keys weren't valid.
There's not a lot of interesting gameplay going on at the moment; you spray, you bash. There is no decisionmaking, no reason to change things up, no limit on resources, or anything like that.
The wooden plank hitbox seems way short for its visuals; I had to keep scooting closer to enemies even though they were in range, since they get knocked back a little.
The spray stun is ridiculously long for yourself. Even after the eye rubbing animation is over, your movement and actions are locked for two more seconds or so. Combined with the extremely short range of the plank, this makes positioning mistakes (unfairly) costly.
All that is topped off by the fact that mouse sensitivity seems to be too low (at least subjectively; I didn't see a setting to adjust it anyway) which actually, does not matter, because the attacks follow your model rotation instead of your view rotation. This I would definitely change up; it may be easier for controllers than for keyboards but it is hard to aim like this either way.
Also, you can zoom in past your model.
As an aside, I wanted to stream this game for my friend as I'm doing with most demos but Discord wouldn't have it. I tried using the fullscreen option but that didn't help, and the second time pressing it turned it into a very tiny bar-only window at the top left which meant I had to kill it.
i like spraying stuff and the spooky black demon man
i would play maid arpg sounds like fun
Sadly the game crashes on my PC before it starts.
I loved it! Shame it's only a level, I want to play a handful of them.
The camera was a bit weird but once I picked up a controller it started to make more sense, the animations have great timing and the game flows really well, reminds me a lot of survival horror games but with a cute and arcade-y twist.
I bet you have your plans for the game but I'd personally try to draw more inspiration from survival horror games and add stuff like limited use items or enemies that can grab you, it can make traversing a room really tricky and tactical. Would be cool also if you had like a budget per stage and had a possible arsenal of gadgets or weapons like in Thief that let you stun enemies or hit them hard in limited ways.
Great potential, keep working on it please!
I can't get out of the first room and the framerate is somehow unstable. I like the aesthetics, reminds me of Voynich Hotel.
Pretty cute! I like the concept. The controls felt a little clunky, it was hard to aim my stick whackin.
It took a while to load the game and there were some stutters at the start but I guess they had something to do with the initial asset loading or something.
Otherwise it was alright even with the some jank, the enemies felt a bit to spongy so I ended up avoided most of them.
The visuals are fine and the maid looks pretty cute.
Takes forever to start, then after pressing any key, it once again takes forever to load, before playing Thundersound. Camera controls are incredibly sluggish.
Also frequently lags on using Items, picking up stuff etc. I guess everytime Godot has to load something in, it lags.
Immediately sprayed myself, nice. I like the animations. Died due to lag, froze the game for a very long Time, then I spawned back in, with the mouse gone and no way to control myself. Graphically also didn't update, but I heard swinging sounds when trying to press LMB. Didn't even let me Alt+F4 or exit otherwise, had to task manager out of it. Died at the black guy Room to some imp, can't be bothered to retry with having to restart again and again. The concept is great tho, its a really neat Idea, having to literally clean the Castle. Its just pretty unfinsihed and unpolished at this Point.
That little black grabby cunt scared the shit out of me the first time.
The concept of a maid dealing with invaders with holy windex and a stick is great.
I barely managed to get out the door and the spray wasn't powerful enough to kill the enemies apparently. It looked nice though.
Great job on the visuals, the main character is very cute. The characters and environment work well together, though it was a little jarring seeing the castle(?) floating up in the air when I looked out of a window.
Mashing a single, slow attack over and over got boring really quickly though, maybe you could implement a 3 hit combo? Or increase the amount of damage the player deals. Maybe spraying enemies before attacking them could grant a significant damage buff. If it already functions like that, I honestly didn't notice a difference.